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Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





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[-] [+] No.343
First sketch attempt. 
File: Picture_9.jpg -(15333 B, 320x240)
15333 No.343 343
Source: Myself

Looking for a little critique to help me figure out where I'm a bit "wrong" so to speak in my drawing. This is my first serious attempt at anthro, and first sketch in a good while. I last seriously sketched when I was a kid, and then it was only flowers for the most part, sometimes animals and other still life. I've looked at not only the tutorials here, but had advice from artist friends RL, but I feel like said artist friends are holding back just a tiny bit in an effort to encourage me to keep drawing, but avoid hurting feelings. Please, be as merciless as necessary if it means helping a budding artist out. I can already see that perspective is kind of off in this, but not sure if anything else is off or not.

Also, please don't fuss about the image quality/size, I did the best I could with just a webcam to get a capture.

/apologize for walloftext

No.466 - Link Reply Report 466

You need to learn the very basics of drawing, preferably of art in general. If your artist friends do not have the balls to tell you this, then shame on them. If you have the means but are not taking basic art classes, shame on you. If you don't have the means to, that's rather unfortunate, and I am sorry.

In the case that you simply want to draw your characters, you need to first understand the media you are using, and then anatomy and proportion.
With a pencil, work across a heavy range of values (lightness/darkness of an object) and get used to creating varying ones. I would suggest drawing a series of boxes across the paper, one side being as light as you can possibly make the pencil and the other side as dark. This practice will help you with control over how you're laying down the graphite/lead/whatever-they-make-pencils-out-of-these-days.
Also work on making long, smooth strokes with the pencil instead of short, jagged/hairy lines. Throw your arm into it, get used to drawing big. Restricting yourself to a tiny space is only going to cause harm to your wrist in the future, and restrict your ability to draw larger in the future. Amongst galleries, all the rage right now is having ridiculously huge paintings, but I digress.
Just really get used to your pencil. You don't have to sleep, or dine, or love on it or anything, just know how to use it.

With anatomy, start basic. You're drawing anthropomorphized critters, they will most likely have a basis in humanoid (thus human) anatomy. Study the skeletal structure, how everything looks and works with every other portion. Move onto the muscular system, how they connect to the bone, how they overlap or connect to each other, and how they move under different circumstances (ie, bringing your forearm up causes the bicep to 'relax' and gather up and the tricep stretches, whereas holding the arm out straight causes the bicep to stretch out and the tricep and the fat around it to form ungodly underarm wings). Get an idea about the basic layout of fatty tissue around the body, then move onto flesh, how it lays across the fat, muscle, the bone.
Once you have an understanding of how the skeletal and muscular system works, it is a lot easier to make very quick studies of animal systems and combine them with a human structure. Of course, furries are relatively easy to please, so as long as you have the cookie-cutter furry form down, all you really need to work on is the structure of the skull of any critter that isn't canid.
Also, it sounds like a lot more work than it is.

In any case that you actually care about art in general, learn first the elements of art (link 1 and 2 at the bottom), what their purpose is and how you use them. Study each one individually. I would suggest taking at least a page up in a sketchbook on each one, and rewriting them - in your terms if possible - so that you better remember them.
And in any case you need help on them I am around and can elaborate on their functions.

After that, you should go about learning the principles of design (link 1 mentions them, link 3 leads to them directly). The seven that I learned back in der school of high were Unity, Repetition, Variety, Emphasis, Proportion, Balance, and Contrast. They should be listed in the links, but in any case they're not explained well, I can also aid with that.

http://www.msdsteuben.k12.in.us/jrider/elements_and_principles_of_art.htm
http://en.wikipedia.org/wiki/Principles_of_Design#Elements_of_Design
http://en.wikipedia.org/wiki/Principles_of_Design#Principles_of_design