fchan control panel
Thread List
Toggle Frames
Collapsible threads
Default:


[ f / m / h / s / toon / a / ah / c ] - [ artist / crit / b ] - [ dis / req / faq ] - [Manage]
[ Home / Rules ] - [ Chat: IRC / Web ]
 
[ Default ] [Dark] [Lite] [Only Images]

[Return]
Posting mode: Reply

Painter: Width: Height: Source:

Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





(for deletion)



  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 12000 KB.
  • Read the Rules Open DNP in a popup window. and check the DNP list Open Rules in a popup window..
Password
 

reply to thread or open thread in full view thread contains a flash/ expand/shrink thread link to this post in full thread view
reply to this post in the quick reply window reply to this post in full thread view  report this post to the moderators


[-] [+] No.653
Looking for critique on some images 
File: sifi.jpg -(204788 B, 960x1280)
204788 No.653 653

First one, Sifi, a character I designed for a friend. Started this 3 days ago and finished it today. Her feet bother me a bit. :/

Pic was taken with a camera. i just moved so my scanner is at my old place.

File: sc_lumi.jpg -(200526 B, 960x1280)
200526 No.654 - Link Reply Report 654

Here's the second one, Lumineya. I need to finish the armour on the face pic.

File: gideonconceptbodybyixie.jpg -(375456 B, 630x806)
375456 No.655 - Link Reply Report 655

Gideon. This one is just concept art of his body (he is supposed to have clothing, lol).

He's a character in an FPS I'm working on with some friends. The third eye on his head enhances his sniping abilities. He's an Oisin (Uh-sheen), an alien race with gods based off of Celtic Pagan gods. Oisin are lynx+fawn hybrids.

File: gideonconceptfacebyixie.jpg -(815410 B, 760x1053)
815410 No.656 - Link Reply Report 656

Gideon's face.

File: zylos.jpg -(159025 B, 291x745)
159025 No.657 - Link Reply Report 657

Last one, and the oldest of the bunch (drawn almost a year ago), Zylos.

No.659 - Link Reply Report 659

The first two are extremely well done, you have an eye for turning basic lines into a smooth, flowing form. I don't know if compilation pieces are something you are fond of, but I think the images are juxtaposed very intelligently and the space is effectively utilized. You mentioned the feet on the first one don't look quite right, I would recommend looking at some reference pictures to get an idea for how calves and heels are structured. I think most of the issues with the foot on the left could be resolved by eliminating that dip where the top of the foot meets the leg, and expanding the left boundary of the boot's sole to make it look more like it is facing the viewer. As for the one on the right, you have to remember that there is a foot in front of that heel, try using some of that excellent form to bring out the sides of the boot and foot. (Feet are a common point of contention for me, too. It takes some practice).

As for your Gideon concepts, I really like the head shot, but remember most necks (especially on burlier subjects) are thick enough to terminate at or near the ear lobes (actually looking at it again I can see you were drawing a free-floating head, but I left this comment in for general advice). On the full body shot, Gideon is pretty well constructed with the exception of the shoulders and arm musculature. I would suggest smoothing the upper boundaries of the shoulders to meet the collarbone in a more natural fashion. The bicep could also use a redo, try making the upper part of it meet the shoulder more naturally, and as you work your way down the arm make it a little thinner as you go.

Zylos (as with your other full-bodies) is very well constructed. The face is so-so, a little flat but I can see you have greatly improved over the past year.

Hope this helped, and keep up the good work!