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Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





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[-] [+] No.536
general crit. 
File: finallyfree.jpg -(434625 B, 1132x1330)
434625 No.536 - Link Quick Reply Reply Report 536
Source: http://www.furaffinity.net/user/darkfoxx03000/

Hello All, I figured i'd give this page a go after I saw some pretty in depth critiques on the board. I finished this piece about a week ago. I'd appreciate any kind of technical crit you want to give, paintovers, redlines, or just your opinions would be greatly appreciated. I've been focusing on trying to get a less digital look as of late, so I am open to any and all suggestions about where to go from here.

thanks :3

No.562 - Link Quick Reply Reply Report 562

Omit your line layer or paint over the lines. Leaving a hint of them there might work, if they look like they were traditionally painted on (usually much easier to do if they're thick and globby).

Try thinking of your tool as a paintbrush. Have you ever painted traditionally? What with?
My experimentation is limited, so I haven't much messed with custom made brushes that attempt to emulate traditional ones. For technique itself, using a higher opacity and a hard brush tends to lead an image to look like it's been done with acrylic... it kind of feels more like using acrylic too, ultimately thicker and not as smooth as oil...

In this picture, the chain in the midground looks very digital, due to the completely solid completely opaque round brush used. The edges are just too crisp. The one in the background has a couple areas like that too.
The one in the front is pretty good but I don't have much of an eye for having blurry acrylic... hyper-tom's really good at it though, but he uses an airbrush. http://hyper-tom.deviantart.com/art/Deja-Vu-89307604

For the character, maybe work on blocking in the area instead of relying on lines to convey the edges. Paint the form from the silhouette.
Always use the biggest possible brush for rendering, and add the sweet details in last, including any useage of black or white.

Comment too long. Click here to view the full text.
No.570 - Link Quick Reply Reply Report 570

>>562

Hello there Deatzh, thank you very much for the input, it's pretty spot on I think.

To answer your question, I have painted traditionally, with just about everything you could think of (watercolor, oil, acrylic, gouache, and some temper paints.) For my character here I didn't really use a round brush, I used a chalk brush set to become more opaque with higher pen pressure. One of the things I have been trying to get a grasp on in my recent work is having that subtle layer of texture there to help it not look digital, at the same time I am not really looking to emulate real world painting...for that I would use painter XI or something.

Your deer painting does look very much like acrylic paint thanks to all the hard edges,

Also, one of my weaknesses in illustration for a long time has been relying on line a little too much :3 So, you are right... I did paint over them to try and make them blend a bit better though, none of the line work is black.

Well, thanks again, I hope some of what I said makes sense :S. If you thin of anything else let me know!

File: FF-noline.jpg -(457221 B, 1132x1330)
457221 No.571 - Link Quick Reply Reply Report 571

>>536

forgot one thing... here is the same piece without any linework.



[-] [+] No.556
Double Crosspost 
File: feathered_dragon.jpg -(95698 B, 805x681)
95698 No.556 - Link Quick Reply Reply Report 556

I posted this on another board but remembered this one and saw Deatzh roaming around, so i'm putting it up here with an "Help me, PERSON WITH THE D NAME!"

Original Text:
Since i figure there's pretty much no chance that anyone willing to give critique would even see this on FA i thought it'd ask you guys.

The intent behind this picture was to establish head shape and colour scheme for a species/tribe/whatever of dragons i had in mind for a while.
I tried to go for a cute look without doing a too flat/too human face. Part of the intent behind the feathers and horns was to visually enlarge the head to get the appearance of cuter proportions without actually venturing into hydrocephalic territory.
It's still a bit rough around the edges but i have to admit that overall i'm pretty happy with it

Before i dive into stuff like playing around with skin texture, rendering the feathers properly and perhaps switching over to lineless i'd love to hear some opinions and critique regarding what i got so far, i'd hate to have to redo the most labour intensive parts because i missed some obvious flaws.
(for example i'm still not quite sure if the nostrils are properly aligned)

Comment too long. Click here to view the full text.
File: feathered_dragon2.jpg -(107623 B, 774x745)
107623 No.557 - Link Quick Reply Reply Report 557

And inevitably:

Eh, turns out i couldn't leave it alone after all...

Did a lot of skuff on the skin, a bit on the feathers and nothing so far on the horns.

With the skin i'm relatively happy so far, except for one patch on the neck.
The feathers definitely need more work but i'm a bit unsure how to continue.

Request for comments still stands of course (or i wouldn't be posting it here)

No.569 - Link Quick Reply Reply Report 569

Ummm, I'm not Deatz, but can you make just a character sheet (also in b/w only) and post it here?

It's hard to say something on a race design, with only a 3/4 head view.



[-] [+] No.547
Searcing for critique. 
File: dancing_cat.jpg -(98096 B, 800x800)
98096 No.547 - Link Quick Reply Reply Report 547
Source: me

Does this board still work?

Come on /crit/, help me improve.

I don't use ipersaturated colour anymore. And im putting more time on my work.
That is one of the last I've done, without photoreference .

Express yourself freely.

No.565 - Link Quick Reply Reply Report 565

Who are you? You seem familiar.

You really need to get some basics of anatomy down. Search for and study reference material, some of which is provided above. Skeletal structure, muscular structure, fat deposits and then flesh. It sounds more difficult than it is, although it is horribly tedious. It is also horribly enjoyable, and I can't see why one would forego anatomical studies.

Stay away from color, you need to get the basics of value down as well. Plus the white highlighting on the character makes her look like rubber, and in this case it's really not all that appealing.

No.568 - Link Quick Reply Reply Report 568

>>565
Thanks for the advices deatzh.



[-] [+] No.542
It sure has been a whiiiile, 
File: Morning.png -(983215 B, 675x900)
983215 No.542 - Link Quick Reply Reply Report 542

So how am I doing without the crit section?
: I

File: Mornings.png -(560541 B, 362x800)
560541 No.543 - Link Quick Reply Reply Report 543

This, too.

File: Drank.png -(234578 B, 750x900)
234578 No.544 - Link Quick Reply Reply Report 544

And this guy, of course.

File: n.jpg -(34079 B, 453x592)
34079 No.545 - Link Quick Reply Reply Report 545

And to finish, something creepy and anorexic. Huzzah.

No.563 - Link Quick Reply Reply Report 563

By crit section you mean "Everyone that's not Deatzh" because you still totally came to me for general help with half of these, Lol.

AND I HAVE ALREADY TOLD YOU THINGS SO MY POSTING IN YOUR THREAD IS KIND OF POINTLESS.
oops

No.567 - Link Quick Reply Reply Report 567

>>563
Actually, yeah, that's pretty accurate. xD
And I am most definitely grateful for it. c:



[-] [+] No.240
yiff art critique 
File: vds_copy.jpg -(318095 B, 2000x1500)
318095 No.240 - Link Quick Reply Reply Report 240

I'd like for people to critique my art, as I have started doing anthro art a month or two ago, and yiff art very recently. I hope my art doesn't strike you as sickening or vile, as the material I draw is mostly hermaphroditic, as people have different sexual orientations, aswell as the quality of the art. You can refer to me as Driggs, as there is no real user system on this website I am aware of. Other than that, I'd just like comments on my art. Thanks.

File: fafds2_copy.jpg -(317383 B, 2000x1500)
317383 No.244 - Link Quick Reply Reply Report 244

I'd rather have you take a look at this picture, since In my opinion it's better in terms of art. Thanks.

No.292 - Link Quick Reply Reply Report 292

You still looking for help on this?

File: crit_1264363663564.gif -(5994 B, 220x1066)
5994 No.546 - Link Quick Reply Reply Report 546

>>240

File: goomba.jpg -(33694 B, 600x294)
33694 No.555 - Link Quick Reply Reply Report 555

>>240

No.561 - Link Quick Reply Reply Report 561

>>244 Her breasts are very flat, they should be a bit more round, May I redline?



[-] [+] No.558
softy 
File: 1.png -(334748 B, 600x700)
334748 No.558 - Link Quick Reply Reply Report 558

older

File: crit_1265226807564.png -(146225 B, 436x633)
146225 No.559 - Link Quick Reply Reply Report 559

>>558 newer

File: crit_1265226988564.png -(406546 B, 525x781)
406546 No.560 - Link Quick Reply Reply Report 560

>>558 newest



[-] [+] No.430
Need a little help... 
File: _Lilac.jpg -(89000 B, 1206x1272)
89000 No.430 - Link Quick Reply Reply Report 430
Source: SilasFox

This is actually my first time posting anything here...rather surprising considering how much time I spend pawing off here.

Anyway, this is a character of mine named Lilac, that I drew with my pen tablet and I thought I'd throw her up for a critique before I really get to work on her. I don't think I'm a good artist, personally (low self-esteem issues concerning my last relationship and a watermelon) so I tought I'd get an unbiased opinion.

If anyone has any ideas on how to color her, i'd appreciate it. She's mostly purple (heh...hence the name), but I don;t know any good software programs that would let me do her justice.

No.444 - Link Quick Reply Reply Report 444

Well, what jumps out at me most is how long her legs are. Judging by the size of your character's head, this would make her about...8 1/2, 9, or even 9 1/2 heads high. That is tall. The ideal for realistic proportions for a girl is I think 7 1/2 heads high. So I would shorten the legs considerably. I don't get the pose, though. It's kind of dynamic, but I don't know what makes an archer shoot while striking this pose. Maybe if you brought in the extended leg and set her other foot down on a rock or something, that would make more sense, and it would balance her out. It looks like you know a little anatomy, but the line on her extended shin and the lines that define her torso don't make a lot of sense. I would look for a few references to make sure you're defining those correctly. Also, is the garment she's wearing really tight to make that kind of cleavage? Or is it looser than that? Not getting a clear idea there.

That's about as much as I can pick out, hope that helps.

No.460 - Link Quick Reply Reply Report 460

>>444

Thanks for your notes. It didn't really occur to me that she looked so tall to begin with, but looking at it again I noticed you might be right. I can't help but think that it fits her being so tall though...she's supposed to be amazonian-ish, but for the sake of realism I'll see what I can do to shorter her up and make her anatomy look a bit more correct. I know her pose looks really odd, but I didn't really have a set pose to work from when I started, which might explain a lot...

As for her clothing, yes, she's supposed to be in really tight leather, so her breasts get pressed that close; I really didn't outline her clothing really well in this piece. I'll try and have a more up-to-date piece up as soon as I can.

No.552 - Link Quick Reply Reply Report 552
Source: SilasFox

>>430

Ok, so here's the next outline I have. I posted another work of mine up here earlier, so I thought I keep up the postings. I know beforehand this character looked a little tall, but I decided it wasn't really too much of an issue and kept with her. I followed your advice and changed her footing to be a big ol' boulder, and finally got in her armor and actual clothing. Like before, she;s a amazonish archer, so I mostly clothed her in wood/tree bark and leather, with a few gold fittings and jewels.

I'm really not sure I like her bow all that much. I wanted it to be a bizarre sort of double-bow, but it just looks too plain to me. Since she lives in the forest, I guest it's natural for it to look pieced together and sort of jury-rigged, but it's also supposed to have a violent, war appearance.

There aren't any shades down yet, and as of now I'm working on getting her colored in, so maybe when I finish that she'll look a bit more finished. Right now it gets kind of confusing as to what she's doing, what parts go to what object, and how they relate together. Overall I rather like how she turned out, and I'll hopefully have a finished color version up sometime in the next few days.

File: _Lilac.jpg -(132251 B, 1206x1272)
132251 No.553 - Link Quick Reply Reply Report 553
Source: SilasFox

>>430 Sorry, forgot to upload the image with my last post. Here you go. Again, just black on white lines here.

File: Lilac_Color.jpg -(343270 B, 1206x1272)
343270 No.554 - Link Quick Reply Reply Report 554
Source: SilasFox

>>430

And now in color.



[-] [+] No.541
Cheeeeese 
File: I_FEEL_SO_BAD.png -(7674 B, 300x300)
7674 No.541 - Link Quick Reply Reply Report 541

and Rice, guys, I'm sorry.

There's such a huge backlog here and I'm trying to get to it but like
there's a lot.

I AM WORKING ON IT, I WILL GET TO YOU EVENTUALLY, I APOLOGIZE FOR LATENESS.

No.550 - Link Quick Reply Reply Report 550

Actually you know what?
This shit keeps piling up and it's pretty much overwhelming. If you want help, make a post in your thread about it. Be like, "Help me, PERSON WITH THE D NAME!"

Otherwise I'm just going to ignore stuff beyond a certain point. There's too much, mang. Too much. And I'm damn sick of retyping the same stuff over and over again. Maybe will make something to upload and send people to it when I feel like repeating the same dribble.

XENO I NEED TO TALK TO YOU SOMETIME BUT I KEEP FORGETTING TO GET ON IRC I AM SORRY

No.551 - Link Quick Reply Reply Report 551

Obligatory post not ending in all caps.



[-] [+] No.548
A bit more help... 
File: Scarlet_Color.jpg -(1981019 B, 5395x7062)
1981019 No.548 - Link Quick Reply Reply Report 548
Source: SilasFox

Here's another little doodle I threw together. This is a profile of one of my characters, Scarlet, who I decided to really work on. She's supposed to be this tall, regal-looking warrior queen, and I think I did fairly well in pulling that off. Her armor is supposed to be stone and green metal, with gold and gem fittings here and there. I'm planning on putting this figure in a bigger landscape with two other characters of mine, and I'm doing each character individually, then I'll splice them into a landscape I'll phase in later.

Now I know for a fact that my coloring needs work. I've never digitally colored anything, and I just picked up Adobe Illustrator last week, so you could say this piece is a test. I think I went way overboard on her shading, and the light source isn't as clear as I would have liked it to be. As of yet, I know my textures are severely lacking, so I'll be working on that next.

Her anatomy is bothering me. The foreshortening of her leg and pear didn't come off as drastic as I was hoping for, and she just sort of looks stretched to me. Her breastplate is also a bit off to me, and I'm having trouble fixing the design. I'm a little concerned about her design in general, and I'm working overtime to really nail it down.

Thats as much as I can see for now. Any help you can give would be helpful.

File: scarletdonebeenshrunk.jpg -(386924 B, 1000x1309)
386924 No.549 - Link Quick Reply Reply Report 549

Here's a start.

Fascinating how shrinking it down removes a lot of the artifacts. I guess I'll have to mention it in like two months when I get over to your post.



[-] [+] No.540
Elk Transformation issues 
File: elk_tf_rough.jpg -(751221 B, 2000x1500)
751221 No.540 - Link Quick Reply Reply Report 540
Source: Proxer

So I'm drawing a little elk TF bit, but there are some bits that are just erking my that I'm not entirely sure what to do with. Bits in particular being the twist in the lower back, the left hand (which was more of a placeholder anyway), and getting the proper perspective I wanted.
Any suggestions I could get to make this look better?

No.564 - Link Quick Reply Reply Report 564

The back looks very short and the twist very sudden. It is most likely due to how much of the flat of his back we are seeing as well as that arc across his ribcage.

The back leg, the one with the final portion of the leg facing us, could probably be stretched out more to show the length of the leg and generally make it more appealing. Foreshortening can be epic, but in this case it's somewhat unnecessary. While it may be more plausible for him to angle the leg toward us, it's a rule that you can break for artistic reasons.

In general, the picture looks awkward. I feel that this actually enhances the image, given the content, and you can exaggerate it by giving the image a bit more of a tilt in any one direction, see what makes it more uncomfortable and go with it.

I would like to see whatever your finished or at least most completed version of this, as I like it on an aesthetic level.



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