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Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





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[-] [+] No.1804
Transformation CYOA 
File: 80ca19459b8f0895c5fabafc4b19183a-d480v1m.jpg -(354975 B, 663x1024)
354975 No.1804 - Link Quick Reply Reply Report 1804

I've been working recently on a transformation story called Beastmen Rising. It involves a man or a woman transformed by an ancient pagan goddess into a sexualised and sexually liberated furry (fur, tails and paws and all that, but the face is more humanlike. Just a matter of preference; I am not into heavy furry stuff). He/she then gains the ability to transform others into beastmen and beastwomen through sexual contacts. What happens next is up to you, but obviously the following chapters are all about sex and transformations.

Google "Chyoa Beastmen rising"

What do you think? Can you provide feedback?

No.1805 - Link Quick Reply Reply Report 1805

Guys? anyie



[-] [+] No.1768
Some tips? 
File: gwen.png -(214063 B, 1280x960)
214063 No.1768 - Link Quick Reply Reply Report 1768
Source: http://www.furaffinity.net/view/15633113/

This is a quick sketch I did, I kind of aimed for a slightly erotic toon style. Tips and critics are more than welcomed.

No.1802 - Link Quick Reply Reply Report 1802

>>1768

cute



[-] [+] No.1783
Color 
File: a.png -(378226 B, 567x1301)
378226 No.1783 - Link Quick Reply Reply Report 1783

So the line art is still far from 'good', but I've been able to find resources for that, and I am making good progress towards better line art. Color on the other hand, I am having a lot of trouble figuring out, and I can't seem to find good resources. Can anyone recommend any good guides on digital coloring/painting? preferably for GIMP, but I assume most concepts should be transferable between software.

No.1784 - Link Quick Reply Reply Report 1784

(comments/critiques on the lineart itself are also appreciated)



[-] [+] No.1606
Fuzzy dick 
File: SCAN0014.jpg -(132010 B, 1074x772)
132010 No.1606 - Link Quick Reply Reply Report 1606
Source: http://www.furaffinity.net/view/9014810/

Your thoughts?

No.1775 - Link Quick Reply Reply Report 1775

Was not expecting THIS kind of dick. But yeah, looks pretty good. The art style makes me think he looks like he belongs in SOME setting, but I can't think of the name of it...

As far as logos go, it's definitely a good start. Does the character have a name? I'm also not entirely certain of the gender...



[-] [+] No.1756
First Furry Futa Foray 
File: dracotiger3.jpg -(327782 B, 1156x1400)
327782 No.1756 - Link Quick Reply Reply Report 1756

Hope you like it. I like extras.

No.1757 - Link Quick Reply Reply Report 1757

>>1756
Loving the positioning of the hands and the double grope of the balls/ vagina.
Try to make the part where the nails are digging in slightly lighter, it looks as though the nails are going right through the skin. Also the neck is slightly off center, asides from that it's pretty hot :3

No.1774 - Link Quick Reply Reply Report 1774

Loving that background. like eating mushrooms.



[-] [+] No.1675
3D cat 
File: 0001.png -(90034 B, 500x650)
90034 No.1675 - Link Quick Reply Reply Report 1675

I started working on this a while back but just can't seem to get her face right. Any suggestions or tips would be appreciated.
I had also considered giving her a pair of breasts but don't know if that would be too appealing.

File: 0020.png -(93045 B, 500x650)
93045 No.1676 - Link Quick Reply Reply Report 1676

Rear view. The topology is not that great, but it works alright.

File: Cat-360.gif -(1220596 B, 400x520)
1220596 No.1677 - Link Quick Reply Reply Report 1677

Last of all a full rotation of the model.

No.1770 - Link Quick Reply Reply Report 1770

I honestly don't see much wrong with it.
You should model it with the eye lids half closed, just so it's easier to rig and keyframe latter, but other than it looks fine.



[-] [+] No.1686
Making characters look more adorable 
File: drgnttlshit2.jpg -(373699 B, 2000x2000)
373699 No.1686 - Link Quick Reply Reply Report 1686

I'd like my future girls to look cuter, more adorable, sweeter, girlier.
I'll post an example of what I'm going for.
Now my question is what the fuck does make a character cute? I have already tried huge eyes, or a huge forehead, or overall a huge head. But that just looked not so good, because I'm going for some sort of realism. While I don't want to go completely anime-style, I'm open to adapt some tricks from the anime guys to make my characters look cuter. I just don't want to go completely anime style, because they do some weird stuff, like the "flunder mouth". (that's like when the mouth goes to one side of the face.
Also are there ony tricks I can do on the proportions on the rest of her body?

File: f77554_f76865_3c72092cb6a13f8e62466ba145237bf0.jpg -(68972 B, 544x800)
68972 No.1687 - Link Quick Reply Reply Report 1687

That's what I'm going for...
She looks so sweet and adorable, but I just don't know what it is that makes her look so good.

File: f036jovg.png -(1847410 B, 2000x2000)
1847410 No.1690 - Link Quick Reply Reply Report 1690

'S' is for 'sexy', 'silky', and 'success'. Make the figure pose in a slight 'S' shape. Be mindful of the eyes and shoulders, they convey a lot of emotion too! I've corrected some of the lines on your figure. The red dot is where the center of balance should be. Look at how far forward your toes and forelegs are... far too forward to support a weighty tail. Anywho, the one on the right is an overhaul because a simple redline was not going to fully cover all the aspects.

No.1693 - Link Quick Reply Reply Report 1693

Bigger head with smaller snout and bigger eyes.
You should learn to draw smooth, confident strokes instead of scratchy lines, it helps with the feminity too.

File: scaley_by_just_anonymous-d6j5ynt.jpg -(193735 B, 1024x1732)
193735 No.1694 - Link Quick Reply Reply Report 1694

thanks guys. here's the finished pic. i haven't applied the advices on this one, but i'll gratefully apply them to my future pictures.
Many many thanks again! :)

No.1769 - Link Quick Reply Reply Report 1769

The girl in the picture you posted as your target seems to be in a much more natural pose, I think that helps a ton.

I think things will get better automatically if you keep improving your perspective.



[-] [+] No.1764
What do you think about this picture ? 
File: oliver_twist.png -(263203 B, 2455x2879)
263203 No.1764 - Link Quick Reply Reply Report 1764

What do you think about this picture?

No.1767 - Link Quick Reply Reply Report 1767

>>1764 I really like the anatomy in general. Though, could the fox's hands be a little bigger?
The lineart in general looks ok, but in some parts it looks kind of strange, specially on the fox's right arm.
The coloring could need a little more work: in some parts it looks fine, but many "white spots" are visible even without zooming in.

Depending on the tool that you used and also your experience as a artist, this is a rather impressive work with some flaws that could easily be fixed with more practice. Congrats!



[-] [+] No.1754
How to anthro 
File: pedobearquestioninghislife.png -(650722 B, 1000x750)
650722 No.1754 - Link Quick Reply Reply Report 1754

So I tried drawing anthros for the first time, it was terrible and I'm confused about what to do.
Now I supposed I should do some animal studies and then see how should I mash them up with human figures or should I study from artists I like?

What do you guys do?
Pic not mine.

File: 001.jpg -(163109 B, 850x648)
163109 No.1755 - Link Quick Reply Reply Report 1755

Well, practice of course, but also, a research work can be added.

Check for anthro focused books, like "Draw Furries How to creat anthropomorphic and fantasy animals" by Jared Hodges and Lidnsay Cibos, also check the video tutorials by Glenn Vilppu.

And don't forget the most important ingredient to the formula: NEVER GIVE UP.

No.1759 - Link Quick Reply Reply Report 1759

first:
Learn the english language. (i'm only saying this because I assume that English is your first an primary language)
Do you know what Anthro means?
It actually means man. (humans/the human species)
Anthropomorphic art is art that resembles the human figure.
An anthropomorphic creature/character would be a creature/character that resembles the features of a human or possesses observable human qualities.
And now you know how to correctly use the phrase/term "anthro"
Good luck!

No.1762 - Link Quick Reply Reply Report 1762

First things first: Popular anthro art highly draws from the human figure. So if you're lacking on your human physiology/kinesiology (how the body moves) focus your practice there. There are so many references, tutorials and other learning aids on the human form this should be an easy area of study.

Once you can draw humans well, the transition to anthros is fairly simple: Change the face, add ears and a tail, and decide if your characters are going to be digitigrade or plantigrade (both foot/leg styles are very successful/popular but have different fan bases).
-tails should start above the butt, a lot of artists put them too low (sprouting from between the cheeks) or way too high (small of the back above the pelvic crest). Feel on your own back, there should be a bony knob right at the top of your crack. Tails start there or no more than a (scale) inch higher to account for musculature/fur fluff.
-digitigrade feet can look weird till you get proportions right. Keep in mind the very long foot will make a character very tall unless you scale the shin and thigh appropriately (most quadrupedal mammals have very short femurs and thus short thighs). Scaled up to human size, a canine's metatarsals (what makes the bridge/arch of the foot) would be nearly a foot long. You can either go this route with a shorter shin/thigh or fudge things a bit for artistic aesthetic and go with a shorter foot and more humanistic shin/thigh. Both look good if you get the ankle angle right. I wish I could offer more advice here but I SUCK at digitigrade.
-feline muzzles are blunt and short, with the skull being pretty much oval (round off one end of a rugby ball and it's close). Canine skulls have a pronounced muzzle but don't have the pronounced dip/angle at the "bridge" of the nose like you see in a lot of art, it's more of a concave curve. I don't have good skeletal references for other common mammals, and ofc "fantasy" chars like dragons can be whatever looks good.

Comment too long. Click here to view the full text.


[-] [+] No.1752
Komodo Sunrise 
File: KomodoDragonSunrise.jpg -(3667443 B, 2000x2500)
3667443 No.1752 - Link Quick Reply Reply Report 1752
Source: http://www.furaffinity.net/user/spiritd/
No.1753 - Link Quick Reply Reply Report 1753

My new piece, just started on FA, last month or so, every bit of advice is helpful



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