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Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





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[-] [+] No.581
A redline, if anybody could... 
File: Capture1.png -(263094 B, 1237x847)
263094 No.581 - Link Quick Reply Reply Report 581
Source: Furaffinity.net/user/stinkbird

Hey /crit/
it's currently 11:02pm central time, and I'll be working on this for another three hours or so before I hit the hay. Do you think I could get a redline on the legs and groin? I'm not working with lines here, so, it'll be really easy to make any changes.

I'm thinking that I need to draw the tummy facing away more. Less turned toward the viewer, I suppose. I don't know, any help would be appreciated.

It's like 15% done at this point, now's the time to start making changes before I add any details from the waist down.

File: Capture1.png -(254400 B, 1329x916)
254400 No.582 - Link Quick Reply Reply Report 582
Source: Furaffinity.net/user/stinkbird

>>581
An update

No.583 - Link Quick Reply Reply Report 583

>>581 I think its looking pretty good ^v^, she's very cute.

No.589 - Link Quick Reply Reply Report 589

Why does it look like her left arm is about one hand's length shorter than her right? Speaking of hands, where are they?

No.591 - Link Quick Reply Reply Report 591

>>589

Those are pretty easy questions to answer.

1.) Because the left arm is shorter than the right arm
2.) I haven't added any details to the hands and feet yet, but both are hidden. her right hand will be half visible though. It's going to be resting on her hip bone facing away from the viewer. I imagine that her left hand will be behind her left leg maybe to be holding it up.
Working on the limbs now.

File: Capture.png -(198177 B, 863x617)
198177 No.593 - Link Quick Reply Reply Report 593
Source: Furaffinity.net/user/stinkbird

here we go. Update-o-rama

Fixed the leg and the arm. Still working on the main things like defining the legs, arms, etc.



[-] [+] No.536
general crit. 
File: finallyfree.jpg -(434625 B, 1132x1330)
434625 No.536 - Link Quick Reply Reply Report 536
Source: http://www.furaffinity.net/user/darkfoxx03000/

Hello All, I figured i'd give this page a go after I saw some pretty in depth critiques on the board. I finished this piece about a week ago. I'd appreciate any kind of technical crit you want to give, paintovers, redlines, or just your opinions would be greatly appreciated. I've been focusing on trying to get a less digital look as of late, so I am open to any and all suggestions about where to go from here.

thanks :3

No.562 - Link Quick Reply Reply Report 562

Omit your line layer or paint over the lines. Leaving a hint of them there might work, if they look like they were traditionally painted on (usually much easier to do if they're thick and globby).

Try thinking of your tool as a paintbrush. Have you ever painted traditionally? What with?
My experimentation is limited, so I haven't much messed with custom made brushes that attempt to emulate traditional ones. For technique itself, using a higher opacity and a hard brush tends to lead an image to look like it's been done with acrylic... it kind of feels more like using acrylic too, ultimately thicker and not as smooth as oil...

In this picture, the chain in the midground looks very digital, due to the completely solid completely opaque round brush used. The edges are just too crisp. The one in the background has a couple areas like that too.
The one in the front is pretty good but I don't have much of an eye for having blurry acrylic... hyper-tom's really good at it though, but he uses an airbrush. http://hyper-tom.deviantart.com/art/Deja-Vu-89307604

For the character, maybe work on blocking in the area instead of relying on lines to convey the edges. Paint the form from the silhouette.
Always use the biggest possible brush for rendering, and add the sweet details in last, including any useage of black or white.

Comment too long. Click here to view the full text.
No.570 - Link Quick Reply Reply Report 570

>>562

Hello there Deatzh, thank you very much for the input, it's pretty spot on I think.

To answer your question, I have painted traditionally, with just about everything you could think of (watercolor, oil, acrylic, gouache, and some temper paints.) For my character here I didn't really use a round brush, I used a chalk brush set to become more opaque with higher pen pressure. One of the things I have been trying to get a grasp on in my recent work is having that subtle layer of texture there to help it not look digital, at the same time I am not really looking to emulate real world painting...for that I would use painter XI or something.

Your deer painting does look very much like acrylic paint thanks to all the hard edges,

Also, one of my weaknesses in illustration for a long time has been relying on line a little too much :3 So, you are right... I did paint over them to try and make them blend a bit better though, none of the line work is black.

Well, thanks again, I hope some of what I said makes sense :S. If you thin of anything else let me know!

File: FF-noline.jpg -(457221 B, 1132x1330)
457221 No.571 - Link Quick Reply Reply Report 571

>>536

forgot one thing... here is the same piece without any linework.

No.575 - Link Quick Reply Reply Report 575

>>536 Wow. Lookin nice sir. I agree with Deatzh about the middle chain looking digital, but as for the the looseness of the piece I enjoy it. It's nice to see those thin, graceful contours holding together the larger blocks of color.

The overall layout of the piece is nice as well- nothing is centered and it seems to be following the rule of thirds. Apart from tightening up that middle chain, my only other suggestion would be to alter the color of the most distant chain. As objects recede from the viewer, they become more similar (in both value and color) to the background. The value seems on, but I think the chain should be more greenish. The chain in the bottom right becomes an eye sore because it's so gray.

Overall though, I think it's a very nice piece. Keep it up.

No.576 - Link Quick Reply Reply Report 576

>>575

wow GREAT observation on the atmospheric perspective there, I had never noticed that! Thank you for your words! :3



[-] [+] No.542
It sure has been a whiiiile, 
File: Morning.png -(983215 B, 675x900)
983215 No.542 - Expand Link Quick Reply Reply Report 542

So how am I doing without the crit section?
: I

1 posts and 1 images omitted. Click Reply to view.
File: Drank.png -(234578 B, 750x900)
234578 No.544 - Link Quick Reply Reply Report 544

And this guy, of course.

File: n.jpg -(34079 B, 453x592)
34079 No.545 - Link Quick Reply Reply Report 545

And to finish, something creepy and anorexic. Huzzah.

No.563 - Link Quick Reply Reply Report 563

By crit section you mean "Everyone that's not Deatzh" because you still totally came to me for general help with half of these, Lol.

AND I HAVE ALREADY TOLD YOU THINGS SO MY POSTING IN YOUR THREAD IS KIND OF POINTLESS.
oops

No.567 - Link Quick Reply Reply Report 567

>>563
Actually, yeah, that's pretty accurate. xD
And I am most definitely grateful for it. c:

No.574 - Link Quick Reply Reply Report 574

>>542
Your shading is much better than your grasp of anatomy and foreshortening.
Also, different materials reflect light in diferent ways, and the lightness of their colour is another factor. The unshaded outline of the thin light wifebeater would be almost radiant, so try replacing the colour of the contour with a white from the palette of the photograph.

Also, there is no white object behind the camera, therefore you have a phantom lamp.

>>544
The strong outline dominates. Making it a lighter shade would bring forth the details.



[-] [+] No.547
Searcing for critique. 
File: dancing_cat.jpg -(98096 B, 800x800)
98096 No.547 - Link Quick Reply Reply Report 547
Source: me

Does this board still work?

Come on /crit/, help me improve.

I don't use ipersaturated colour anymore. And im putting more time on my work.
That is one of the last I've done, without photoreference .

Express yourself freely.

No.565 - Link Quick Reply Reply Report 565

Who are you? You seem familiar.

You really need to get some basics of anatomy down. Search for and study reference material, some of which is provided above. Skeletal structure, muscular structure, fat deposits and then flesh. It sounds more difficult than it is, although it is horribly tedious. It is also horribly enjoyable, and I can't see why one would forego anatomical studies.

Stay away from color, you need to get the basics of value down as well. Plus the white highlighting on the character makes her look like rubber, and in this case it's really not all that appealing.

No.568 - Link Quick Reply Reply Report 568

>>565
Thanks for the advices deatzh.

No.573 - Link Quick Reply Reply Report 573

>>547
In addition to what Mr. Deathz, spend time visualizing in your minds eye what you want the piece to look like. Frame each detail for itself and then compose the frames into a whole one by one.

If the line you draw doesn't look like what you expected, take a step back and remember clearly what it looked like in your mind. Erase the mistake and try again with much concentration.

Getting a picture drawn might take longer this way, but you will find the result much more satisfying and you'll be motivated to continue.



[-] [+] No.556
Double Crosspost 
File: feathered_dragon.jpg -(95698 B, 805x681)
95698 No.556 - Link Quick Reply Reply Report 556

I posted this on another board but remembered this one and saw Deatzh roaming around, so i'm putting it up here with an "Help me, PERSON WITH THE D NAME!"

Original Text:
Since i figure there's pretty much no chance that anyone willing to give critique would even see this on FA i thought it'd ask you guys.

The intent behind this picture was to establish head shape and colour scheme for a species/tribe/whatever of dragons i had in mind for a while.
I tried to go for a cute look without doing a too flat/too human face. Part of the intent behind the feathers and horns was to visually enlarge the head to get the appearance of cuter proportions without actually venturing into hydrocephalic territory.
It's still a bit rough around the edges but i have to admit that overall i'm pretty happy with it

Before i dive into stuff like playing around with skin texture, rendering the feathers properly and perhaps switching over to lineless i'd love to hear some opinions and critique regarding what i got so far, i'd hate to have to redo the most labour intensive parts because i missed some obvious flaws.
(for example i'm still not quite sure if the nostrils are properly aligned)

Comment too long. Click here to view the full text.
File: feathered_dragon2.jpg -(107623 B, 774x745)
107623 No.557 - Link Quick Reply Reply Report 557

And inevitably:

Eh, turns out i couldn't leave it alone after all...

Did a lot of skuff on the skin, a bit on the feathers and nothing so far on the horns.

With the skin i'm relatively happy so far, except for one patch on the neck.
The feathers definitely need more work but i'm a bit unsure how to continue.

Request for comments still stands of course (or i wouldn't be posting it here)

No.569 - Link Quick Reply Reply Report 569

Ummm, I'm not Deatz, but can you make just a character sheet (also in b/w only) and post it here?

It's hard to say something on a race design, with only a 3/4 head view.

No.572 - Link Quick Reply Reply Report 572

>>569
Sorry for taking so long to reply, i had a few busy days.

To be honest, i was mostly looking for comments on what's there so far and some advice on the feathers but i'll try to whip up a proper character sheet after i finish this (or before, if my attention span is too short)
The rest of the design isn't going to be very exciting, they're anthropomorphic, digitigrade with a relatively short, thick tail. Though i guess figuring out posture and perhaps hip structure is going to be a bit of a challenge



[-] [+] No.240
yiff art critique 
File: vds_copy.jpg -(318095 B, 2000x1500)
318095 No.240 - Link Quick Reply Reply Report 240

I'd like for people to critique my art, as I have started doing anthro art a month or two ago, and yiff art very recently. I hope my art doesn't strike you as sickening or vile, as the material I draw is mostly hermaphroditic, as people have different sexual orientations, aswell as the quality of the art. You can refer to me as Driggs, as there is no real user system on this website I am aware of. Other than that, I'd just like comments on my art. Thanks.

File: fafds2_copy.jpg -(317383 B, 2000x1500)
317383 No.244 - Link Quick Reply Reply Report 244

I'd rather have you take a look at this picture, since In my opinion it's better in terms of art. Thanks.

No.292 - Link Quick Reply Reply Report 292

You still looking for help on this?

File: crit_1264363663564.gif -(5994 B, 220x1066)
5994 No.546 - Link Quick Reply Reply Report 546

>>240

File: goomba.jpg -(33694 B, 600x294)
33694 No.555 - Link Quick Reply Reply Report 555

>>240

No.561 - Link Quick Reply Reply Report 561

>>244 Her breasts are very flat, they should be a bit more round, May I redline?



[-] [+] No.558
softy 
File: 1.png -(334748 B, 600x700)
334748 No.558 - Link Quick Reply Reply Report 558

older

File: crit_1265226807564.png -(146225 B, 436x633)
146225 No.559 - Link Quick Reply Reply Report 559

>>558 newer

File: crit_1265226988564.png -(406546 B, 525x781)
406546 No.560 - Link Quick Reply Reply Report 560

>>558 newest

No.618 - Link Quick Reply Reply Report 618

What are you going for, exactly?



[-] [+] No.541
Cheeeeese 
File: I_FEEL_SO_BAD.png -(7674 B, 300x300)
7674 No.541 - Link Quick Reply Reply Report 541

and Rice, guys, I'm sorry.

There's such a huge backlog here and I'm trying to get to it but like
there's a lot.

I AM WORKING ON IT, I WILL GET TO YOU EVENTUALLY, I APOLOGIZE FOR LATENESS.

No.550 - Link Quick Reply Reply Report 550

Actually you know what?
This shit keeps piling up and it's pretty much overwhelming. If you want help, make a post in your thread about it. Be like, "Help me, PERSON WITH THE D NAME!"

Otherwise I'm just going to ignore stuff beyond a certain point. There's too much, mang. Too much. And I'm damn sick of retyping the same stuff over and over again. Maybe will make something to upload and send people to it when I feel like repeating the same dribble.

XENO I NEED TO TALK TO YOU SOMETIME BUT I KEEP FORGETTING TO GET ON IRC I AM SORRY

No.551 - Link Quick Reply Reply Report 551

Obligatory post not ending in all caps.

No.616 - Link Quick Reply Reply Report 616

For the record, I'm pretty sick of repeating the same shit over and over again.

Learn the basics of art, learn the basics of anatomy.

Until I get a way to set up one specific post that I can direct everyone to, I'm probably not going to be around. Ask me from some other means.

Trolls gonna troll when I'm not around, is a pretty stupid thing to do. Clearly when I haven't been here for weeks is the appropriate time to try to emulate me. Good going, dumbass.



[-] [+] No.548
A bit more help... 
File: Scarlet_Color.jpg -(1981019 B, 5395x7062)
1981019 No.548 - Link Quick Reply Reply Report 548
Source: SilasFox

Here's another little doodle I threw together. This is a profile of one of my characters, Scarlet, who I decided to really work on. She's supposed to be this tall, regal-looking warrior queen, and I think I did fairly well in pulling that off. Her armor is supposed to be stone and green metal, with gold and gem fittings here and there. I'm planning on putting this figure in a bigger landscape with two other characters of mine, and I'm doing each character individually, then I'll splice them into a landscape I'll phase in later.

Now I know for a fact that my coloring needs work. I've never digitally colored anything, and I just picked up Adobe Illustrator last week, so you could say this piece is a test. I think I went way overboard on her shading, and the light source isn't as clear as I would have liked it to be. As of yet, I know my textures are severely lacking, so I'll be working on that next.

Her anatomy is bothering me. The foreshortening of her leg and pear didn't come off as drastic as I was hoping for, and she just sort of looks stretched to me. Her breastplate is also a bit off to me, and I'm having trouble fixing the design. I'm a little concerned about her design in general, and I'm working overtime to really nail it down.

Thats as much as I can see for now. Any help you can give would be helpful.

File: scarletdonebeenshrunk.jpg -(386924 B, 1000x1309)
386924 No.549 - Link Quick Reply Reply Report 549

Here's a start.

Fascinating how shrinking it down removes a lot of the artifacts. I guess I'll have to mention it in like two months when I get over to your post.



[-] [+] No.540
Elk Transformation issues 
File: elk_tf_rough.jpg -(751221 B, 2000x1500)
751221 No.540 - Link Quick Reply Reply Report 540
Source: Proxer

So I'm drawing a little elk TF bit, but there are some bits that are just erking my that I'm not entirely sure what to do with. Bits in particular being the twist in the lower back, the left hand (which was more of a placeholder anyway), and getting the proper perspective I wanted.
Any suggestions I could get to make this look better?

No.564 - Link Quick Reply Reply Report 564

The back looks very short and the twist very sudden. It is most likely due to how much of the flat of his back we are seeing as well as that arc across his ribcage.

The back leg, the one with the final portion of the leg facing us, could probably be stretched out more to show the length of the leg and generally make it more appealing. Foreshortening can be epic, but in this case it's somewhat unnecessary. While it may be more plausible for him to angle the leg toward us, it's a rule that you can break for artistic reasons.

In general, the picture looks awkward. I feel that this actually enhances the image, given the content, and you can exaggerate it by giving the image a bit more of a tilt in any one direction, see what makes it more uncomfortable and go with it.

I would like to see whatever your finished or at least most completed version of this, as I like it on an aesthetic level.



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