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Painter: Width: Height:

Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





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[-] [+] No.440
Deputy WIP 
File: Deputy_WIP.jpg -(577526 B, 2100x1575)
577526 No.440 - Link Quick Reply Reply Report 440

Trying some new techniques. I'm doing the entire picture in greyscale with the intent of coloring it once the shading and texturing is complete. I'm interested to know if there is anything about my picture that strikes anyone as awkward. Also, how do you read the characters? I'd love to get any input you can provide. Thanks!

Bral

(This is a work-in-progress. I still need texture my character, as well as correct some shading with the background. I'm already aware of these things)

No.441 - Link Quick Reply Reply Report 441

>>440
Uh, sorry, but the whole thing is entirely awkward. :/

The poses are stiff, the angles are odd, the cutout borders on everything make this look like some kind of kindergarten project. It honestly seems to me as if you put something together in Poser and are drawing over it, but haven't even understood Poser.

Ultimately though you're making one cardinal mistake, which will, if you don't overcome it, spell doom on your artistical endeavours:
You think that shading/texturing/coloring is more important than lineart.

You need to understand that an image without good lineart underneath is trash. Even completely oil-painted images with no edge lines or anything have underneath a charcoal image of the silhouettes and skeletons and structures of the objects and creatures making up the scene.

Start over again with the basics.

File: Deputy_Lines.png -(262984 B, 1280x960)
262984 No.442 - Link Quick Reply Reply Report 442

There is no need to insult me. I ask for a technical critique. I will work on those thing you've mentioned. The white outlines are an artifact of the way I'm doing my layers. When the image is flattened they will no longer appear. I did not use Poser (or any other modeling program to base this on). As I mentioned, I'm trying some new techniques; this picture will be a little bumpy in it's execution. That is why I'm asking for input. I do value all input, including yours. Thanks.

Here is my original line art if this helps any.

What I gather from your critique: more fluid poses, more detailed line art concept, focus on some basic concepts. Insults aside, is this correct?

No.456 - Link Quick Reply Reply Report 456

>>440
I wasn't insulting, just being honest.

Anyways, yes, the texturing and stuff looked decent enough if it made me think 3d render. It's just missing the whole anatomy stuff.

For example, try taking a good long look at this video for various positions a male upper body would have in an angle similar to what you're working with: http://www.youtube.com/watch?v=lnqtFTWqBwM

More specifically: If the left character is looking at the other one, he WOULD turn his head. Just try looking to the side with the head straight ahead as he does in the image. Also, the way the other character holds the torso is very unnatural. With both arms rested on the fence he'd keep the torso straight ahead. On the other hand, if you really want him to have the leg up on the wood there, either have him take the same pose as the other character OR turn him with a slight backside profile to the viewer. Just try propping up your leg like that on something and then turn away from it. You'll notice how impossible that is.

In general: Whenever you want to draw a pose: Take exactly the same pose with your own body. If it doesn't work you're doing something wrong.

No.457 - Link Quick Reply Reply Report 457

Thanks for your reply; I find it very useful. I'll work on these things. Thanks! (I'm checking out the video, now)



[-] [+] No.406
My shitty doodles Flash 
File: 96.240.121.7__1.png -(3733 B, 300x300)
3733 No.406 - Expand Link Quick Reply Reply Report 406

Figured I may make a thread like this. I'll be posting various studies/drawings if that's coo. I'll be using Shi Painter. Shit sucks, keep getting a 500 error whenever I try to post with an upload from Shi Painter...

8 posts and 4 images omitted. Click Reply to view.
File: jackalsketchprocess.png -(223125 B, 985x971)
223125 No.434 - Link Quick Reply Reply Report 434

and screens of the process.

Outline sketch
Fineline or "inking" on a new layer (I usually don't have it looking as sketchy)
Colors, shading
Doing away with the sketch

a little torso practice, still a bit wonky

No.435 - Link Quick Reply Reply Report 435

>>434
You spend too much time thinking about colouring when your lineart is still too awkward. Basics, basics, basics.

File: 96.240.121.7__4.png -(85283 B, 300x300)
85283 No.437 - Link Quick Reply Reply Report 437

I hear ya. My line art never looks good enough to me, and I always think it'll look better if I just slap some color into it.

I'll practice a bit more. Till then, have one more for the night. 21 minute cap on this one.

No.439 - Link Quick Reply Reply Report 439

>>437

> I hear ya. My line art never looks good enough to me, and I always think it'll look better if I just slap some color into it.

Keep thinking that and you'll end up like Pinkuh. Stuff that looks nice to look at, but is completely soulless.

One trend i'm noticing though: You draw torsos like a rubbery tube instead of as a solid rib cage. Go look at some anatomy images of torsos. :)

File: gunbladeanimations.swf -(3483604 B, 0x0)
No.454 - Link Quick Reply Reply Report 454

some animations for a weapon mod I'm working on... I did the gun and animations, FP arms and art aren't mine

Not furry, but I figured I could still post it here and get crit on it. If I'm lucky somebody here knows a thing or two about animation.



[-] [+] No.344
First scan 
File: crit_1261332763253.dedly1_scan0001.jpg -(203472 B, 700x963)
203472 No.344 - Link Quick Reply Reply Report 344

so this is my first sketch ive felt comfortable with posting. Just wondering what you guys think about it.

File: Basic_Basic_Basic_Construction.jpg -(96425 B, 600x800)
96425 No.427 - Link Quick Reply Reply Report 427

>>344

Here. Also, please look at the links.



[-] [+] No.307
Any thoughts? 
File: WIP_conversation_by_Shmash.png -(236461 B, 800x600)
236461 No.307 - Expand Link Quick Reply Reply Report 307
Source: Shmash

Does anyone have any suggestions or general criticism on a couple fursonas I've been working on? Any would be greatly appreciated!

2 posts and 1 images omitted. Click Reply to view.
File: beachsample.png -(312043 B, 2200x701)
312043 No.357 - Link Quick Reply Reply Report 357
Source: shmash.deviantart.com

>>307
This is an example of when I draw in a less cartoon-like style... As you've said before I have problems drawing thin things like fingers or toes, all my hands come out stubby... Does anyone else have this problem or know of a solution?

File: beachsample.png -(298433 B, 2200x701)
298433 No.363 - Link Quick Reply Reply Report 363
Source: Shmash

>>357
Updated version of that based on input I received, It's rather sketchy looking because my vectorist hasn't gotten to it yet.

File: WIP_conversa-tweaked.jpg -(183723 B, 800x600)
183723 No.373 - Link Quick Reply Reply Report 373

Coloring is not my forte, but I'll give this a shot.

If you're going to go through the trouble of trying to make clothe folds, color them in instead of just smushing a flat line through the pants. Doesn't take much extra work to do it.

Gives it a little more life, that way.

No.381 - Link Quick Reply Reply Report 381

>>373>
Can I ask what program/tools you used? Right now I'm a loser and only use SAI for my art...

No.415 - Link Quick Reply Reply Report 415

You need to brush up on anatomy and proportion.

Quite a few aspects of the most recent picture looked better in the first, but I will go off the second, assuming that's what you're working with.

The feet are entirely too small. They're generally about the length of the forearm (excluding hand), or about two thirds to three fourths the length of the calf (excluding knee and foot). The far one looks decent, probably a little too rounded and the toes might be too short. Given that there are drastic variations in toe size and shape I'd actually not worry about that one too much if I were you, unless you want her to have an overall slimmer foot.
The close one is very odd. The angle seems like it would be very uncomfortable. It would be more natural if it were facing away from us.
I would say, you probably have two feet on your body and you can probably see them enough to study and reference them while learning to draw feet. You will have to use outside sources too, since seeing a foot in all natural angles on yourself requires immense flexibility.

The calves are lacking calf shape and the bone in front is bending the wrong direction.

Comment too long. Click here to view the full text.


[-] [+] No.346
FIrst Thing 
File: PROJEC.jpg -(13609 B, 640x480)
13609 No.346 - Link Quick Reply Reply Report 346

DId this a couple of days ago and was wondering how it looks. I would also like pointers for anthro faces. THanks.

No.405 - Link Quick Reply Reply Report 405

For an aimless sketch of a beginner it's not too terrible. You lack direction though, as evident mostly in two things:

  • Composition fails. The subject is cut off by an edge and only barely centered.
  • It's difficult to tell the gender. Going by that chest it might be either a male with huge pecs, or a female with oddly rectangular and saggy breasts.

As for faces: Do not ask "How do i build a skyscraper?" Begin smaller, build a hut first, then work your way up. In this case: Learn how to do human faces, then draw animal heads. Then work out for yourself how to combine those. This process will require hundreds of sketches for you to work out.

No.464 - Link Quick Reply Reply Report 464

I figured as much. Thank you for the advice.

No.482 - Link Quick Reply Reply Report 482

Basics, basics, basics. Art elements and principles, how they apply to an image, then anatomy and proportion.

At this very moment, I would not worry so much with ideas of composition, although you should keep them in mind to study later, maybe look up the basics of it while learning the elements and principles.

Made a halfway decent (although not quite as bookish as I'd prefer) post on basics and getting used to a media recently: >>466

In your case, you're using... what, oC? The bits about learning to make smooth strokes are still important, but for color in such a program you want to lay down a complete base color first so that the white isn't showing through... but color should not be what you worry about right now anyway.

Anthro faces? Learn to draw animal faces, combine them with the knowledge you should have of drawing human faces. There is no 'right' way to do it, so you should experiment with variations to see what you like. Someone, somewhere, will always dislike it, whether it is 'too human' or 'too animal' or 'too cartoony' or whatever.



[-] [+] No.364
Critique of my latest WIP 
File: Lovins_copy.jpg -(147520 B, 894x691)
147520 No.364 - Link Quick Reply Reply Report 364
Source: http://www.furaffinity.net/user/jardenon/

this is a hard pose for me because of the foreshortening involved as well as the angle. I seem to be having trouble with the proportions mainly on the female...can anyone give me a hand with this?

No.481 - Link Quick Reply Reply Report 481

Why do you finish these up within such a short time of posting them here? It seems kind of useless.

The face on the chick is kind of bugging me, particularly the bump on the far side of her face. It looks like an absurdly bulging brow, which has very little place on a female character.

Them shoulders are pretty huge too.

Something I'm worried about is how the junk is the only portion you put much effort into. The breasts and the genitals are all polished up fairly well, but then everything else is just thrown on as an afterthought. I get the idea that you may find it arousing or you really don't care enough to work on anything else, but it looks really, really shoddy. Furries ain't gonna care, but artists will.
Try not to fall into the trap of only finishing what you want to finish as fap fodder and then losing interest in the rest of the image. In any case that you do it, it's kind of pointless to post for critique.

Brush up on the anatomy of the buttocks down to the toes. The torsos are acceptable, but the butt and thigh on the girl look really strange.

Comment too long. Click here to view the full text.


[-] [+] No.352
What do you think guys? 
File: cathode.png -(930044 B, 653x1000)
930044 No.352 - Link Quick Reply Reply Report 352
Source: alt

Does anyone have any suggestions what should I improve, or if I am any good?

No.353 - Link Quick Reply Reply Report 353

I'd say that's really good. A bit more shading would help, it'd flesh out the image more, but in general really impressive. Though I'm not sure how valid any criticism I can give is, not quite the artist.

File: elsienna.png -(1139565 B, 639x1000)
1139565 No.356 - Link Quick Reply Reply Report 356
Source: alt

I've done another one. IMO better.

File: cathoderedline.png -(926062 B, 653x1000)
926062 No.483 - Link Quick Reply Reply Report 483

Your lines are appealing, and a bit of the images look good.

Noticed some anatomical issues you should take note of.

In this one:
Neck is a little too thin, trapezium do not connect to the neck and shoulders right. Pay closer attention to the deltoids and how the biceps connect into them.

The lines on the inside of the breasts come way too far up. I'll explain this in the next post, but I'll say now that since you are using shadow, stick to using that to define the upper portion of the female breast rather than using line.

Study the elbow and the forearm a bit.

The hand is at a weird angle, unless she's actually got it leaning against something that's not on the ground, it should match up with her legs.

Comment too long. Click here to view the full text.
File: elsiennaredline.png -(1125690 B, 639x1000)
1125690 No.484 - Link Quick Reply Reply Report 484

In this one:
Neck is too long, should be shorter and probably a little wider. Once again, the trapezius (note: said 'trapezium' in last post, is wrong, my apologies) is off, although this time it is very noticeable and is quite awkward. Make the neck shorter, thicker, and position the trapezius right.

Also again, check the deltoids, make sure you're understanding how they connect to the arm. I could be misconstruing a smudge on her right or an unintentional tangent on her left (our right).

Check up on arm anatomy, where the biceps are and how they work with the inner elbow.

Breasts. Lines should not come so far up in the middle. It is a lot more noticeable in this image than the last.
The line under the breast indicates the separation in tissue, where the breast is laying against the chest as opposed to the tissue directly connected to the chest or pectoral. That being said, the fold should never be as high as you've drawn it. This woman would have very, very high and very 'saggy' breasts if it were (by saggy I am not implying a low nipple, but that the breast tissue is hanging/sagging. I could get into my personal implication that calling a breast 'saggy' because of nipple location is pretty retarded... I've said too much as is).

Comment too long. Click here to view the full text.
No.539 - Link Quick Reply Reply Report 539

Thanks for crit, appreciated.



[-] [+] No.345
Hey, can I have some help here? 
File: scan0001.png -(1236149 B, 1128x892)
1236149 No.345 - Link Quick Reply Reply Report 345

Errrr... Hi. I heard I might get some art advice here. So...

This isn't exactly one of my recent drawings, but it'll do. The many-armed thing is an eldritch abomination/demon/whatever. His name be G'Nhaj R'Jmbl. The girl with the frightened look is my Mary Sue (well, that is, I draw her a damn lot). Her name is "Doggy", because I couldn't come up with any real names.

No.480 - Link Quick Reply Reply Report 480

I was initially pretty excited to critique this because from the thumbnail it looked different and fascinating. I really have to admit I was not quite pleased on having looked at the entire picture.

First, and I've actually had a non-artistic friend say this: the chick is completely useless in this picture. The many-legged creature appears to be nonchalantly holding her up, and there's only one eye that looks like it would even be looking at her. If she wasn't in the picture there would be nothing lost.

You do need to look up/study some anatomy and proportion though. Skeletal, muscular, fat tissue and then how the flesh lays, all the while keeping proportion (how many 'heads' high or wide any portion a character is) in mind. You must learn the basics before you can effectively stylize.

The many-legged thing, what is the pattern on his legs? Or arms, I guess. Is it supposed to be functional gears and plating that make him work, or is it just a design? Right now it seems to want to be the former, but is nothing more than the latter.

I must say I'm really rather concerned with your technique. Not that I want to come out and say it like this, but it is pretty horrible. You need to familiarize yourself with your pencil. Learn how to create value and smooth gradients, learn how to make long, smooth strokes with your arm and not short jagged lines with your wrist. I found something that helped with line confidence was forcing oneself to make continuous contour drawings with a marker, or some form of 'permanent' media that one cannot erase. Once you get used to creating a line without trying to bunch a ton of littler lines together to get it, it can translate rather easily into pencil.

Comment too long. Click here to view the full text.


[-] [+] No.343
First sketch attempt. 
File: Picture_9.jpg -(15333 B, 320x240)
15333 No.343 - Link Quick Reply Reply Report 343
Source: Myself

Looking for a little critique to help me figure out where I'm a bit "wrong" so to speak in my drawing. This is my first serious attempt at anthro, and first sketch in a good while. I last seriously sketched when I was a kid, and then it was only flowers for the most part, sometimes animals and other still life. I've looked at not only the tutorials here, but had advice from artist friends RL, but I feel like said artist friends are holding back just a tiny bit in an effort to encourage me to keep drawing, but avoid hurting feelings. Please, be as merciless as necessary if it means helping a budding artist out. I can already see that perspective is kind of off in this, but not sure if anything else is off or not.

Also, please don't fuss about the image quality/size, I did the best I could with just a webcam to get a capture.

/apologize for walloftext

No.466 - Link Quick Reply Reply Report 466

You need to learn the very basics of drawing, preferably of art in general. If your artist friends do not have the balls to tell you this, then shame on them. If you have the means but are not taking basic art classes, shame on you. If you don't have the means to, that's rather unfortunate, and I am sorry.

In the case that you simply want to draw your characters, you need to first understand the media you are using, and then anatomy and proportion.
With a pencil, work across a heavy range of values (lightness/darkness of an object) and get used to creating varying ones. I would suggest drawing a series of boxes across the paper, one side being as light as you can possibly make the pencil and the other side as dark. This practice will help you with control over how you're laying down the graphite/lead/whatever-they-make-pencils-out-of-these-days.
Also work on making long, smooth strokes with the pencil instead of short, jagged/hairy lines. Throw your arm into it, get used to drawing big. Restricting yourself to a tiny space is only going to cause harm to your wrist in the future, and restrict your ability to draw larger in the future. Amongst galleries, all the rage right now is having ridiculously huge paintings, but I digress.
Just really get used to your pencil. You don't have to sleep, or dine, or love on it or anything, just know how to use it.

With anatomy, start basic. You're drawing anthropomorphized critters, they will most likely have a basis in humanoid (thus human) anatomy. Study the skeletal structure, how everything looks and works with every other portion. Move onto the muscular system, how they connect to the bone, how they overlap or connect to each other, and how they move under different circumstances (ie, bringing your forearm up causes the bicep to 'relax' and gather up and the tricep stretches, whereas holding the arm out straight causes the bicep to stretch out and the tricep and the fat around it to form ungodly underarm wings). Get an idea about the basic layout of fatty tissue around the body, then move onto flesh, how it lays across the fat, muscle, the bone.

Comment too long. Click here to view the full text.


[-] [+] No.299
Changes Made 
File: jakk_ver_2.jpg -(92063 B, 586x1000)
92063 No.299 - Expand Link Quick Reply Reply Report 299
Source: Jakk

Alright, I read the various critique you all left me and made a few changes to my picture. I'm posting the line art version as the flat color and gradient background really don't seem to add anything to the pic.

Please let me know if this is better. I do intend on adding more fur definition to the line work before I color it. I'm just getting the shape down at the moment.

Critique please.

16 posts and 1 images omitted. Click Reply to view.
No.327 - Link Quick Reply Reply Report 327

>>325

why is there no edit post option? I would have loved that before i deleted the post. oh well when the picture is finished i will post it so i can stay

No.330 - Link Quick Reply Reply Report 330

>>327
so it can stay i mean... again no edit post...

No.336 - Link Quick Reply Reply Report 336

Ehh.
I'm sorry Jakk, this shouldn't be in your thread. If you're still bumming around I'd suggest just reposting your picture in your old thread, we'll see what we can do about this one.

Also loltest.

And you, BDB, GOOD JOB. You made me stop caring.

No.337 - Link Quick Reply Reply Report 337

>>336

and that's why you've got us hardassed anons to filter out the crap for you firsthand.

No.341 - Link Quick Reply Reply Report 341

You crazyass anons are highly appreciated.
Just throwing that one out there.



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