fchan control panel
Thread List
Toggle Frames
Collapsible threads
Default:


[ f / m / h / s / toon / a / ah / c ] - [ artist / crit / b ] - [ dis / req / faq ] - [Manage]
[ Home / Rules ] - [ Chat: IRC / Web ]
 
[Full] [Lite] [Only Images] [Reset-fonts-grids]

Painter: Width: Height:

Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





(for deletion)



Previous [0] [1] [2] [3] [4] [5] [6] [7] Next
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 12000 KB.
  • Read the Rules Open DNP in a popup window. and check the DNP list Open Rules in a popup window..
Password
 

reply to thread or open thread in full view thread contains a flash/ expand/shrink thread link to this post in full thread view
reply to this post in the quick reply window reply to this post in full thread view  report this post to the moderators


[-] [+] No.250
First Freya Pic 
File: Freya_WIP.jpg -(186563 B, 900x850)
186563 No.250 - Link Quick Reply Reply Report 250
Source: Ibengmainee(Myself)

So a friend of mine got me playing FFIX for the first time and I was finally introduced to Freya. Don't get me wrong I knew the character existed but I never knew from what game.

So after checking out some pictures that other furry artist have drawn of her. I decided to give her a try. So here's a pic of Freya in fairly basic attire. I wasn't exactly sure how the rest of her accessories would fit while having her red overcoat flowing in the wind like that; so I left them off.

Just wanted to know what you folks thought of it thus far and as the board suggests; any critique is welcome. This pic will eventually be colored but for now I greyscaled her red coat so you could see the pic a little better with the added contrast.

Be gentle with me. ^_^

File: Freya_WIP.jpg -(191355 B, 900x850)
191355 No.251 - Link Quick Reply Reply Report 251
Source: Ibengmainee(Myself)

>>250

Shortly after posting the pic above. I realized I made her right leg too short than her left. So here's the pic after the fix.

x_x Sorry about that.

File: Freya_WIP2.jpg -(1170285 B, 4080x2550)
1170285 No.252 - Link Quick Reply Reply Report 252
Source: Ibengmainee(Myself)

>>251

I know, I know. I'm not messing with the line art anymore after this. I fixed that leg one last time and I swear this time I'm done. >.>

Next time I post I'll have color in it, promise.

File: freyredline.jpg -(185320 B, 900x850)
185320 No.295 - Link Quick Reply Reply Report 295

I have to admit, I liked the leg how it was before you 'fixed' it. It was a little small, but it appeared much more comfortable and natural.

Head is a bit big, proportionally. Should be shrunk a little.

The blowing coat is kind of confusing. It doesn't seem to match between her sleeves and the back. Either the sleeves should show direction, or the back should be down a significant amount.

Now the thing that stands out the most in this, at least for what feels off, is the hand work. The far one is too small, even for the perspective (it feels absolutely tiny next to her breast, and even if she's pulling something more than C her hands would still be of comparable size to them - speaking of the breast, the far one goes up too far atop the pec, making it look larger than the one close to us), and the near one is at a rather bad angle. There is no pressure from her hand on that staff and the wrist would have to be twisted to a breaking point to achieve that particular angle.

Perspective of the tip of the spearthing feels off too, at least at the portions where we're seeing more than one side of it.

Comment too long. Click here to view the full text.
No.296 - Link Quick Reply Reply Report 296

And I just noticed her navel is way low.



[-] [+] No.206
Hello /crit/ ! 
File: sobaka-1.png -(63724 B, 448x640)
63724 No.206 - Link Quick Reply Reply Report 206

Well, first of all, excuse me if my english makes you shiver, it's not my native language. Thank you. :)

Picture I uploaded is my last sketch, and while I drew it I confronted two problems: as you see, legs are kinda off. I tried different postures, but I still don't get the right position for the person standing against light wind. Google answered nothing.

The second thing is drapery (or what is the term for foldings on the cloth?): I observed various kind of cloth, even folded my own coat different ways, but I still can't grasp the concept. So, are there any good tutorials and excercises about it?

Plus, if there's something I missed, I will be pleased to receive further critique. Thank you. :)

No.238 - Link Quick Reply Reply Report 238

>>206
Ha-ha, you should draw porn or penises to get criticized here fast. ;)

On a serious note, you could use a good anatomy book to learn how legs and pelvis interact in different positions. Plus, I see you've hidden her fingers in the mittens. I suppose it's cold in the picture, but don't avoid drawing fingers, this way you'll learn it faster.

Regarding cloth, the only way is to watch how it folds in real life. Just go outside and watch it on people noticing how light is arranged, i's not so easy, but its worth it.

Everything else seems to be okay, except minor errors: her head looks too wide, or too low, I dunno, her hair doesn't look good enough. And there's no shading on the picture. :(

Hope, it helps.

No.239 - Link Quick Reply Reply Report 239
>Ha-ha, you should draw porn or penises to get criticized here fast. ;)

Haha! No.

We'd only tell him/her off faster.

And I just haven't bothered here much recently.

No.293 - Link Quick Reply Reply Report 293

Still looking for help on this?



[-] [+] No.248
My first true attempt. 
File: jakk_sitting.jpg -(120112 B, 480x800)
120112 No.248 - Expand Link Quick Reply Reply Report 248
Source: Jakk

Alright guys, I just finished this last night and would like some critique. It's the first piece of furry art I've ever really applied myself to for a whole although I'm not saying exactly how much time this took me as it's kinda' embarrassing. I'm mostly satisfied with the results though.

If I ever decide on the setting, I'll probably shade it and give it a background. For now, flat color is as good as it's going to get.

Oh, yes, I already know I forgot the tail. I hadn't decided where I wanted it when I was working on it, figured I'd add it when I was inking it in Photoshop... I forgot... Oops.

4 posts omitted. Click Reply to view.
No.258 - Link Quick Reply Reply Report 258

>>257

Learn the cardinal rule.
Do not draw explicit nudes or porn until you've mastered clean art.

This fandom has enough shittily drawn cock and ass as it is, don't add to the disease anymore than, or Deatzh will strike you down like the eternal nub that you are.

No.259 - Link Quick Reply Reply Report 259

where's the neck?
why does it have no neck?

Why did you steal bolt's face and beat it up?

No.261 - Link Quick Reply Reply Report 261

It wasn't intended as an explicit nude really. The fact that he is naked came mostly from the fact that I just can't draw clothes. At all. The folds just throw me so bad I didn't feel like posting my attempt.

Also, if his face resembles Bolt's (who?) at all, it is purely coincidental.

No.262 - Link Quick Reply Reply Report 262

>>261

And you somehow justified adding the shitty penis... why?

No.272 - Link Quick Reply Reply Report 272

First and foremost, I apologize in any case that I am terribly unclear, come off as bitchy (more than normal?), if I use too many commas and/or verbs. Prose has not had a front seat in my recent dealings, so it's... out of practice.

ABLOO

On with this trash.
As mentioned by Anon, the head is a bit big. I'm a little bothered by the muzzle shape. Do a google image-search on whatever species you're most strongly basing this from, there should be something there to reference. Or if you have a larger dog (I get the feeling it's something somewhat similar to a large canine head), reference from his/her face.
The outer edges around the eyes seem rather round too, and the forehead seems a tad on the small side. Ultimately, it's not stylistically unappealing, but you should stick with the grounds of realism right now.

I don't really have any gripes about the shoulders. You referenced from a photo of yourself? Did a fairly decent job of following the form and contour with it, supposing you didn't throw any tracing in there (and even if you did I can't say I really give a damn, as you've stated you have and if it's a photo of you it's not using anyone else's work anyway).

Comment too long. Click here to view the full text.


[-] [+] No.198
Any help ? 
File: YaY__X3.jpg -(128584 B, 779x1000)
128584 No.198 - Expand Link Quick Reply Reply Report 198

Im stuck like for 1 month now without any improvement. I can't improve either at furry or normal art. Any help ? Im using tablet BTW.

Also, im using pen tool to do linework. Is there any faster way to do some good lines ?

At least rate my pic :P

6 posts and 3 images omitted. Click Reply to view.
File: wolf.jpg -(180985 B, 833x1000)
180985 No.210 - Link Quick Reply Reply Report 210

Hoping im on better way now :P.

No.211 - Link Quick Reply Reply Report 211

>>209>>210

K, then just stick with this:

quick checklist:
Step 1) Draw your gestures to make sure you like the pose.
Step 2) 80% of the 'boring thinking' gets done here. Draw a see-through character with only essential foundation details.
Step 3) Fun time with more solid finished lines. Continue to correct proportional mistakes by comparing body parts' sizes, angles, weights, and negative space to the entire picture.
Step 4) Cleaned-up linework. With practice, this step will be practically mindless.

File: WolfFinal.jpg -(136600 B, 676x1000)
136600 No.213 - Link Quick Reply Reply Report 213

>>210
Ok done with this one....
Hope it's better.
Maybe i'll add enviorment later.

No.214 - Link Quick Reply Reply Report 214

>>213

This lacks impact and dynamism.

It feels like some prankster in a fursuit went and stole a church's lawn ornament. It's expressing a severe case of chameleon eyes and the digitigrade legs look like ankles joined at the knees.

I'll see if I can rework this but honestly, your drawing ain't showing enough OOMPH.

No.249 - Link Quick Reply Reply Report 249

>>213

The character is carrying what appears to be a heavy object with extremely strong leverage. This would normally cause someone to turn and bend, to lean in more than a few directions, in an attempt to help support the weight better.

You can find refs for this all over the place, or ask a friend to pick up something heavy and watch how their posture changes.

The only other thing I have to say, well their right arm appears to be violating spacetime. I'm sure you've noticed that the right wrist appears a little strange - then fix it. Instead of putting their arm in bodybuilder-showoff pose, put the elbow down more, and turn the arm more toward the front of the body. This is a more natural position for someone to hold something, and the wrist will look a little more natural if their palm is pressed against the base of the cross.

Hope it helps!



[-] [+] No.155
need help with ROUGE'S proportion  
File: Rouge_lezdom_art.jpg -(632693 B, 1941x3059)
632693 No.155 - Expand Link Quick Reply Reply Report 155

hello my alias name is Equinox

I am an artist in training im trying to develop an art
piece on lezbian domination

it features rouge the bat and blaze the cat as her love slave i take my work very seriously and am dedicated to improving my artwork

im trying too bring certain points on this image into perspective

any help would be appreciated : )

4 posts omitted. Click Reply to view.
No.160 - Link Quick Reply Reply Report 160

For the sake of clarity, I'm fixing your grammatical and spelling errors while quoting you, because it's borderline unreadable in some cases. Chill the hell out so you don't spew shit all over the place, seriously.

>What the hell is your problem?

Good question. Also, it's not really my problem, as you have obviously overreacted to what I said, because I guarantee you it's nothing to get wholly upset over.

>I'm just trying to design an art piece in the correct manner.

You have a lot of work to do, then, considering how inconsistent the lines are. Some of them seem appropriate for a sketching phase, some do not.

>This is not the finished piece.
Comment too long. Click here to view the full text.
No.161 - Link Quick Reply Reply Report 161

>>160 hmm im angry with your responce toward me but im hearing what your saying

alright ill chill but i would have prefered if i just got help without any problems

i may not have decent grammer or puctuation but im at least trying

anyway thanks for responding i think ill post this on furr affinity and work on my art

No.162 - Link Quick Reply Reply Report 162

>>159

You also cannot select who views your shit either. Once you post it to a public place, it's a free-for-all and you're helpless to stop it.

deal with it.
/crit/ has had enough of you porn noob types polluting this board everyday.

No.163 - Link Quick Reply Reply Report 163

I'm not even going to bother red lining this. The OP's attitude as a whole just doesn't make me want to help out at all.

No.247 - Link Quick Reply Reply Report 247

Now now lets all play nice, Equinox if you are still visiting this thread my advice to you is chill, true dedicated Sonic artist are a rare breed nowadays, specially ones that can take bull from others who simply don't tolerate our side of the fandom, considering some of those who criticize you started finding their furry either with Sonic chars or heck even Sonic Porn they found on Google...(v___v)

now...as for your pic, the angles are well done, don't forget center of gravity and as for Rouge proportions relax, making Rouge huge on both departments is not really the main objective, since you are working on a two character plane, still keep working on this pic and never give up no matter how much bull you get, remember the old internet proverb

~Do not feed the Trolls - It means they win...



[-] [+] No.245
waaaah 
File: what_is_anatomy_baby_dont_hurt_me.jpg -(96297 B, 566x800)
96297 No.245 - Link Quick Reply Reply Report 245

Any help, brosephs and brosettas?
If she looks off-balance, it's on purpose.
If it looks shit, it's not on purpose.

No.246 - Link Quick Reply Reply Report 246

>>245

she looks off balance mainly because of the way her arms are fluttering around her left leg has disappeared and her right leg is a little odd, look for a center of gravity (make it so the weight of the body falls on the right leg and it should start to get into place



[-] [+] No.177
Doggy Kruger 
File: stretch1.jpg -(128541 B, 1600x828)
128541 No.177 - Expand Link Quick Reply Reply Report 177

I'm having trouble posing the arms for this one; they usually end up very rigid and forced. May I be so bold to ask for some input, as well as maybe a blue/redline?

3 posts and 2 images omitted. Click Reply to view.
No.196 - Link Quick Reply Reply Report 196

>>177
Good work on cleanup, just try to focus on the process more. You appear to be in a rush to draw your favorite part(s) of the character; the chest and thighs.

Ground your character. In the initial sketch, plant the character onto a solid structure or ground. Keep weight, and the most appropriate and expressive pose, in mind. Use the least time consuming method for this as you should need to erase and redraw; stick figures or your preference, just try to hold off on the instant gratification of solidifying bits and pieces rather than the whole, it'll come together eventually.

Once you have a strong pose, rough in the structure. Ungrounded characters will usually result in weightlessness and skewed proportions. Though you're doing a good job of keeping the torso from being skewed, you have the predicament of having to figure out what the limbs will have to do to make the picture believable... and given that you've spent so much time cleaning what you have already; you probably aren't likely to sacrifice your time and effort to draw in limbs that cover or compromise what you initially focused on.

No.218 - Link Quick Reply Reply Report 218

>>196

I only wanted to cleanup to clearly see what I wanted his pose in; I've since been in a rough sketch.

File: bend1.jpg -(232107 B, 1600x1600)
232107 No.221 - Link Quick Reply Reply Report 221

>>177

No.232 - Link Quick Reply Reply Report 232

Feels to me like the abs in the original sketch you posted are better than the ones in the latest. Hinting works for abs a lot more than absurd definition, since they're generally not that deep and defined anyway, especially if a character is sitting/relaxing and not simultaneously sucking in and flexing his stomach.

Subtlety is delicious.

File: fchan.jpg -(239296 B, 1600x1600)
239296 No.241 - Link Quick Reply Reply Report 241


[-] [+] No.226
3D Character Ref Sheet 
File: jackalformodeling.png -(59867 B, 668x804)
59867 No.226 - Expand Link Quick Reply Reply Report 226

Okay so here's the deal.

I'm planning on modeling a relatively low-poly character to get in game (Unreal Development Kit in case you're wondering). And in order to do so, I figured it would be a good idea to draw out a character sheet for proportional reference.The character in question is based on a Kig-Yar (a Jackal from Halo), and is going to be a cross between cartoony and realistic.

My modeling and drawing skills are both a bit lacking. I've never been good with limbs, hands or feet. For the purpose of keeping things relatively proportionate, I used a bit of a reference skeleton.

Okay, so this sheet is pretty early in development, but I figured I may as well see what's wrong with it now rather than keep going when it's already full of flaws to begin with, and wind up hitting some stupid shit or some inconsistency in the modeling process.

So, let me know what's wrong with this, what can be improved upon, what needs fixing, etc. I don't want any of that pussy praise bs. I honestly want to know what's fucked up with this shit, and what the hell I need to fix.

Comment too long. Click here to view the full text.
2 posts and 2 images omitted. Click Reply to view.
File: jackalformodeling.png -(113716 B, 668x1000)
113716 No.229 - Link Quick Reply Reply Report 229

and some armor concept I'm working on. It's very basic at this point, but I'm hoping to pump it up with some more detail.

No.233 - Link Quick Reply Reply Report 233

The legs have too many joints in them.
They seem to be something more like a raptor, at least in the leg, so you should look up images of those to see how their legs work.

Jackals totally need to be punched in the face by the way. Recently played through Halo 3 again, finally on Heroic because I was a wuss prior. Hadn't realized how absurdly easy the game was in comparison with like every other FPS ever, but those fucking jackals with their sniping skills just pissed me off.

No.235 - Link Quick Reply Reply Report 235

Alright cool, I'll rework the legs a bit. Thanks for taking the time to crit.

And yeah I hear you, but without a doubt jackal snipers in Halo 2 were the worst. on Legendary, one hit kills regardless of a headshot or not, and THEY DO NOT MISS.

File: elitesword.png -(235654 B, 728x708)
235654 No.236 - Link Quick Reply Reply Report 236

Hey it's me again. Got a new picture I'd like to get crit on. I'm pretty much done with it, but I'd like to know what mistakes I made.

I can point out a few looking at it now. The wrist is fucked up, the sword's at a strange angle, and the ass is tilted at a weird angle. Shading was quick so it's a bit sloppy. Aside from that though, I wouldn't know what's wrong.

No.366 - Link Quick Reply Reply Report 366

>>227 love your shit on FA dude.



[-] [+] No.176
noob 
File: Kitchen-Fun-Colour.jpg -(247544 B, 2000x1438)
247544 No.176 - Link Quick Reply Reply Report 176

please be nice >.< I really haven't got a clue when it comes to colouring...

I did this a while back, it was supposed to be a quicky-in-the-kitchen type deal but it still needs a background and a lot of work, like making the fur look better. I was going for a sort of simplistic Art Decade look.

No.202 - Link Quick Reply Reply Report 202

Nice is relative. By not being mean, I consider myself nice. People consider my general bluntness as mean, apparently.
Lols
Anyway

You've got some anatomy studying to do before really worrying about colors. The fellow that's sitting down looks okay in some areas, but his far buttcheek is absurdly large compared to the near one, and the arm he has on the other fellow's head is lacking an upper portion completely. Feels like you reference a photo and had absolutely no clue what everything was, and/or why things looked defined in a certain way.
That's where understanding underlying structure is important. Some links above will aid on that (with Figure Drawing Basics having some decent... well... basics. I don't suggest the Loomis pack unless you're serious about art and don't have any other way to learn), and there are always medical diagrams you should be able to find with google images.

As for your methods.
Pick a way to line your picture and stick with it. You've got like three different pen tool methods going on as well as plain wiggly going-hella-slow regular brush and leftover pencil lines.
Also be careful with your layers. If you want solid visible lineart, you have to keep it above the colors.

Comment too long. Click here to view the full text.
No.212 - Link Quick Reply Reply Report 212

>>202 thanks man, some good tips there...there's a lot of stuff wrong with it I couldn't put my finger on and now it seems pretty obvious!

I'll take those to heart and do some more research; honestly, drawing on PC with a graphics pad and Photoshop feels totally unnatural to me, but I'll have to learn.



[-] [+] No.178
What could be improved? 
File: Wyvern_TF.png -(552628 B, 2221x1710)
552628 No.178 - Link Quick Reply Reply Report 178
Source: persona work

Thing i am looking for help on mostly:
1) does the Anatomy look right? I know the character is mix of wyvern and human but does anything not look right? Does it seem to move in a way that is natural? I was going for a light flexible character(to somewhat believe the character could fly), is it too much?( i realize just as I posted something wrong with the rib cage, i think i forgot to ink something)

2) Line art. Been working on trying to smooth out inking by hand, any spots that need attention? Any advise on how to improve on lines or styling.

3) Facial expression
4) "hands/wings"
5) privates are not that detailed, and I don't really care since i usually put clothes on my characters anyway.

No.203 - Link Quick Reply Reply Report 203

1)
-You've got some rough spots. I'd suggest going over and brushing up on anatomy again. If you're having difficulty with anything that is not on your own body, google images isn't too far away. There are all sorts of winged and scaled creatures there with which to gather inspiration. A lot of the body on this seems like you drew symbols, things to represent a part, rather than that actual part. The head, the clavicles, hands, breasts, stomach, buttocks, knees and feet all seem to be the aforementioned symbols.
-The pose is pretty stiff and unnatural. I am not quite sure why she would bother to bend down like that. It's not particularly comfortable. Legs are way too far apart, back is too straight.
-Light and flexible should have smaller breasts. Having giant breasts is no good on a light and flexible frame. They move a lot, big ones weigh a lot, and having them bounce all over the place is terribly uncomfortable.

2)
-Seems like you're using a rather textured paper. It's never good for ink pens, and oftentimes the paper will tear and get lodged in the ball. Find something smoother (ie bristol, or better quality paper like in these overpriced sketchbooks).
-You'll want to work with the pen itself for a while, or a marker. Learn to not be bothered by potentially messing up, and suddenly your hand will be much steadier while inking something that you generally would worry about. It's all a matter of confidence, and you need to be wholly comfortable in the catches of the media to be confident in them. I suggest pages of sketchbooks filled with varying sorts of pen or marker drawings.

Comment too long. Click here to view the full text.


Previous [0][1][2][3][4][5][6][7] Next