Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)
Artists, read before posting!
Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.
So I tried drawing anthros for the first time, it was terrible and I'm confused about what to do. Now I supposed I should do some animal studies and then see how should I mash them up with human figures or should I study from artists I like?
first: Learn the english language. (i'm only saying this because I assume that English is your first an primary language) Do you know what Anthro means? It actually means man. (humans/the human species) Anthropomorphic art is art that resembles the human figure. An anthropomorphic creature/character would be a creature/character that resembles the features of a human or possesses observable human qualities. And now you know how to correctly use the phrase/term "anthro" Good luck!
First things first: Popular anthro art highly draws from the human figure. So if you're lacking on your human physiology/kinesiology (how the body moves) focus your practice there. There are so many references, tutorials and other learning aids on the human form this should be an easy area of study.
Once you can draw humans well, the transition to anthros is fairly simple: Change the face, add ears and a tail, and decide if your characters are going to be digitigrade or plantigrade (both foot/leg styles are very successful/popular but have different fan bases). -tails should start above the butt, a lot of artists put them too low (sprouting from between the cheeks) or way too high (small of the back above the pelvic crest). Feel on your own back, there should be a bony knob right at the top of your crack. Tails start there or no more than a (scale) inch higher to account for musculature/fur fluff. -digitigrade feet can look weird till you get proportions right. Keep in mind the very long foot will make a character very tall unless you scale the shin and thigh appropriately (most quadrupedal mammals have very short femurs and thus short thighs). Scaled up to human size, a canine's metatarsals (what makes the bridge/arch of the foot) would be nearly a foot long. You can either go this route with a shorter shin/thigh or fudge things a bit for artistic aesthetic and go with a shorter foot and more humanistic shin/thigh. Both look good if you get the ankle angle right. I wish I could offer more advice here but I SUCK at digitigrade. -feline muzzles are blunt and short, with the skull being pretty much oval (round off one end of a rugby ball and it's close). Canine skulls have a pronounced muzzle but don't have the pronounced dip/angle at the "bridge" of the nose like you see in a lot of art, it's more of a concave curve. I don't have good skeletal references for other common mammals, and ofc "fantasy" chars like dragons can be whatever looks good. -ear placement on canines is roughly at the thirds (30 degrees off centerline give or take a couple degrees depending on species), felids are more vertically placed due to supporting musculature.
I wish I could be more helpful on the actual art aspect, I'm at best a mediocre artist. However, I'm also a veterinarian so I can do pretty accurate translations of where body parts should be on anthros and I can help with posing and kinesiology. I'll be checking back periodically if you have questions.