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Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





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[-] [+] No.352
What do you think guys? 
File: cathode.png -(930044 B, 653x1000)
930044 No.352 352
Source: alt

Does anyone have any suggestions what should I improve, or if I am any good?

No.353 - Link Reply Report 353

I'd say that's really good. A bit more shading would help, it'd flesh out the image more, but in general really impressive. Though I'm not sure how valid any criticism I can give is, not quite the artist.

File: elsienna.png -(1139565 B, 639x1000)
1139565 No.356 - Link Reply Report 356
Source: alt

I've done another one. IMO better.

File: cathoderedline.png -(926062 B, 653x1000)
926062 No.483 - Link Reply Report 483

Your lines are appealing, and a bit of the images look good.

Noticed some anatomical issues you should take note of.

In this one:
Neck is a little too thin, trapezium do not connect to the neck and shoulders right. Pay closer attention to the deltoids and how the biceps connect into them.

The lines on the inside of the breasts come way too far up. I'll explain this in the next post, but I'll say now that since you are using shadow, stick to using that to define the upper portion of the female breast rather than using line.

Study the elbow and the forearm a bit.

The hand is at a weird angle, unless she's actually got it leaning against something that's not on the ground, it should match up with her legs.

Ribcage should be longer, go further down her back, and probably go down further in the front and be angled slightly differently.

You've got this weird bulge on her right (our left side of the image), right above the lovehandle that should be beneath her waist. I cannot think of how or why it would exist (although if a person was fat enough, I'm sure they'd have all sorts of weird bulges, but this clearly isn't this character).

Her navel is probably a little too high, should be about a third of the way down the lovehandles.

Proportion on the thigh/leg facing us is odd. It should probably come down a little further and be a little broader at the knee.

Her tail seems a little implausible. I dig long, unrealistic tails but she's got these giant fins at the end that look like they weigh far too much and that she would never be able to actually use the thing.
...I mean, that is a tail, right? Or is it a braid? I'm lost.

File: elsiennaredline.png -(1125690 B, 639x1000)
1125690 No.484 - Link Reply Report 484

In this one:
Neck is too long, should be shorter and probably a little wider. Once again, the trapezius (note: said 'trapezium' in last post, is wrong, my apologies) is off, although this time it is very noticeable and is quite awkward. Make the neck shorter, thicker, and position the trapezius right.

Also again, check the deltoids, make sure you're understanding how they connect to the arm. I could be misconstruing a smudge on her right or an unintentional tangent on her left (our right).

Check up on arm anatomy, where the biceps are and how they work with the inner elbow.

Breasts. Lines should not come so far up in the middle. It is a lot more noticeable in this image than the last.
The line under the breast indicates the separation in tissue, where the breast is laying against the chest as opposed to the tissue directly connected to the chest or pectoral. That being said, the fold should never be as high as you've drawn it. This woman would have very, very high and very 'saggy' breasts if it were (by saggy I am not implying a low nipple, but that the breast tissue is hanging/sagging. I could get into my personal implication that calling a breast 'saggy' because of nipple location is pretty retarded... I've said too much as is).

The stomach is kind of awkward. I am not sure what the lines along the sides are for, if they're some kind of character marking or if they're definition of the side of the stomach. Considering she is neither squishy nor muscular enough, it shouldn't be so defined. Shading, implied lines, these will work, but not one solid line.

There are those odd bulges again. In a woman of her caliber, there should only be two: one set - the "lovehandles" - that sits on the iliac crest of the pelvic bone and another set that settles around the protruding bones that compose the hips. As she is, she has three sets of bulges.

I put a redline between her thighs since that's where there should be a sort of bulge of flesh. Seems like you put a line just a little above the labia, which makes it look like she's all stomach and has no mons (and the mons truly is a fantastic layer of fat, protecting the protruding portion of the pubic bone down yonder).

It's possible that her legs are too far apart and her thighs are not pushed outward correctly. It's possible that they should very well be touching in the front, obscuring the view of the labia. Given how they angle inward, I would actually say that, yes, her hips are too far apart and her thighs should be touching. You'd have to angle her knees outward.

Speaking of her knees
They should not be defined as strange squares. While the knee does have angles to it and at certain degrees of the legs folding they do look a bit more like squares, it seems implausible for them to protrude that much, and be defined with those particular lines (especially along the top).

The calf closer to us should be angled more along the line I drew. It seems to go the opposite way right now, and seems odd, defies the way the flesh generally curves on a calf.

So, while your technique seems pretty good, and your art is passable, I would suggest brushing up on muscles, fat tissue, and proportion. Play around with value with the pencil, work on defining forms with that value instead of line.

No.539 - Link Reply Report 539

Thanks for crit, appreciated.

File: redline1.jpg -(258575 B, 621x970)
258575 No.1025 - Link Reply Report 1025

It seems that Deatzh has already mentioned some quite important aspects of this one so ill reframe from repeating what has already been said...

I am quite new to the anatomy studies so take into consideration that this red-line may be a bit off and take everything i say with a pinch of salt :]

Also, if some of the things I'm saying are a little vague, just ask me to rephrase. And I'm sorry I couldn't spend more time on the redline/examples <3

Proportions:

here are some landmarks which correspond to the height of the head (in blue)
mark 1. the top of the head
mark 2. the breast bone (the sternum, i believe its called)
mark 3. the belly button
mark 4. the bottom of the hips

Although they are quite accurate, even if they're slightly off it will seem weird to everyone else. Because we have such an accurate eye when it comes human form, it makes it very hard for artists.

File: redline2.5.jpg -(225231 B, 621x970)
225231 No.1026 - Link Reply Report 1026

>>1025

(continued..)

Rendering:

This is wear the pictures start to look a little incomplete. I can see you applied some really soft shadow to some areas, be these didn't really help show the form as much as they should. The trick is to define a light source before you start shading. I don't if this will help you too much, but I did a little guide for how I, personally, think about shading.

step one: value: this is the step is see your drawings are at. (except the faces, which I think are actually quite well done)

step two: defining the light source: I recommend placing a 3D arrow to help you stay consistent. remember to think about how shadows fall onto the form not only the form itself, but how it interacts with everything around it.

step three: blending: This part is quite fun :D Just take into consideration soft and hard edges. As long as you're thinking of the hardness of each edge, its quite hard to mess up.

step four: reflective light: just like step two, it's like adding another light source, but this one is ambient. If a shadow is next to a well lit area, the light will reflect into this shadow.

No.1027 - Link Reply Report 1027

refrain**

(´・ω・`)