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Art critique and advice; beginner artists are welcome to post here; includes an oekaki. (NO FLAMES)

Artists, read before posting!

Before you post your art to ask for critique, please read these tutorials. They explain the basic principles of drawing and figure drawing. Most posts where these basics are missing will never get a response, as people are quite frankly sick and bored of explaining over and over that you would have to pretty much learn how to draw first, before you could improve.

Courtesy of Arne Niklas Jansson: Basic and comprehensive drawing and painting tutorial
Courtesy of Bakaneko: Figure Drawing Basics, Further Anatomy, Hands

These were brought to my attention by Aeresque#Artist. Courtesy of Scribd: Drawing the Human head, Drawing Dynamic Hands, Dynamic Figure Drawing
And for those of you who want it a bit easier, we also have the whole thing as one neat rar with all three books in pdf form.

NEW! These were brought to my attention by MajorTom in #fchan. Courtesy of Andrew Loomis: Creative Illustration, Drawing the Head and Hands, Eye Of The Painter, Figure drawing for all it's worth, Fun with a Pencil, Successful Drawing, Drawing Dynamic Hands.

If you think you know a good basic tutorial that would fit in here, feel free to contact me under Xenofur in IRC and I will add the link.





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[-] [+] No.430
Need a little help... 
File: _Lilac.jpg -(89000 B, 1206x1272)
89000 No.430 430
Source: SilasFox

This is actually my first time posting anything here...rather surprising considering how much time I spend pawing off here.

Anyway, this is a character of mine named Lilac, that I drew with my pen tablet and I thought I'd throw her up for a critique before I really get to work on her. I don't think I'm a good artist, personally (low self-esteem issues concerning my last relationship and a watermelon) so I tought I'd get an unbiased opinion.

If anyone has any ideas on how to color her, i'd appreciate it. She's mostly purple (heh...hence the name), but I don;t know any good software programs that would let me do her justice.

No.444 - Link Reply Report 444

Well, what jumps out at me most is how long her legs are. Judging by the size of your character's head, this would make her about...8 1/2, 9, or even 9 1/2 heads high. That is tall. The ideal for realistic proportions for a girl is I think 7 1/2 heads high. So I would shorten the legs considerably. I don't get the pose, though. It's kind of dynamic, but I don't know what makes an archer shoot while striking this pose. Maybe if you brought in the extended leg and set her other foot down on a rock or something, that would make more sense, and it would balance her out. It looks like you know a little anatomy, but the line on her extended shin and the lines that define her torso don't make a lot of sense. I would look for a few references to make sure you're defining those correctly. Also, is the garment she's wearing really tight to make that kind of cleavage? Or is it looser than that? Not getting a clear idea there.

That's about as much as I can pick out, hope that helps.

No.460 - Link Reply Report 460

>>444

Thanks for your notes. It didn't really occur to me that she looked so tall to begin with, but looking at it again I noticed you might be right. I can't help but think that it fits her being so tall though...she's supposed to be amazonian-ish, but for the sake of realism I'll see what I can do to shorter her up and make her anatomy look a bit more correct. I know her pose looks really odd, but I didn't really have a set pose to work from when I started, which might explain a lot...

As for her clothing, yes, she's supposed to be in really tight leather, so her breasts get pressed that close; I really didn't outline her clothing really well in this piece. I'll try and have a more up-to-date piece up as soon as I can.

No.552 - Link Reply Report 552
Source: SilasFox

>>430

Ok, so here's the next outline I have. I posted another work of mine up here earlier, so I thought I keep up the postings. I know beforehand this character looked a little tall, but I decided it wasn't really too much of an issue and kept with her. I followed your advice and changed her footing to be a big ol' boulder, and finally got in her armor and actual clothing. Like before, she;s a amazonish archer, so I mostly clothed her in wood/tree bark and leather, with a few gold fittings and jewels.

I'm really not sure I like her bow all that much. I wanted it to be a bizarre sort of double-bow, but it just looks too plain to me. Since she lives in the forest, I guest it's natural for it to look pieced together and sort of jury-rigged, but it's also supposed to have a violent, war appearance.

There aren't any shades down yet, and as of now I'm working on getting her colored in, so maybe when I finish that she'll look a bit more finished. Right now it gets kind of confusing as to what she's doing, what parts go to what object, and how they relate together. Overall I rather like how she turned out, and I'll hopefully have a finished color version up sometime in the next few days.

File: _Lilac.jpg -(132251 B, 1206x1272)
132251 No.553 - Link Reply Report 553
Source: SilasFox

>>430 Sorry, forgot to upload the image with my last post. Here you go. Again, just black on white lines here.

File: Lilac_Color.jpg -(343270 B, 1206x1272)
343270 No.554 - Link Reply Report 554
Source: SilasFox

>>430

And now in color.

No.587 - Link Reply Report 587

>>554
Looked much better before this You're using very saturated colours throghout, and it looks like you shaded with the burn tool, which is a no-no.
Keep it black and white for now, but try to give your shading a range of values, afer that it pretty much colours itself.

No.588 - Link Reply Report 588

>>430 truly a beautiful picture, her posture really stands out and her body masculinty its truly amazing, I hope to see more artwork from you soon

No.590 - Link Reply Report 590

>>430 Thanks for the advice. I'll see what I can do to flesh her out a bit more. I'm still a little new to digitally painting things, so I played around a bit more then I should have with her shading. I'm going to head back to her outline and throw down a couple layers of shades and see how that picks things up.

File: redline.gif -(86552 B, 848x842)
86552 No.647 - Link Reply Report 647

Here; a redline. A lot of the issues here were addressed by the first person who replied. Some of my anatomy might be wonk but I've tried to basically figure out your girl's posture and make the pose more compact/practical.

Also, this is a nitpick but it is my MAJOR nitpick about archery and how people draw archery; her arrows are on the wrong side of the bow. There is a lot of weirdness going on with your bow design that can be chalked up to fantasy, but the arrows are an easy fix.

No.650 - Link Reply Report 650

Adobe Illustrator (preferably CS3 or CS4) is a great program for drawing her digitally. That's how I do most of my work, and it's a pretty simple program to use.

No.669 - Link Reply Report 669

>>647
sure the proportions are far more realistic, but it lacks the dynamics of the original drawing. in fact, both should be combined.